iw4x-client/src/Components/Modules/AntiCheat.cpp

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#include "STDInclude.hpp"
namespace Components
{
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int AntiCheat::LastCheck;
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std::string AntiCheat::Hash;
void __declspec(naked) AntiCheat::CrashClient()
{
static uint8_t crashProcedure[] =
{
// Uninstall minidump handler
0xB8, 0x63, 0xE7, 0x2F, 0x00, // mov eax, 2FE763h
0x05, 0xAD, 0xAD, 0x3C, 0x00, // add eax, 3CADADh
0x6A, 0x58, // push 88
0x8B, 0x80, 0xEA, 0x01, 0x00, 0x00, // mov eax, [eax + 1EAh]
0xFF, 0x10, // call dword ptr [eax]
// Crash me.
0xB8, 0x4F, 0x91, 0x27, 0x00, // mov eax, 27914Fh
0x05, 0xDD, 0x28, 0x1A, 0x00, // add eax, 1A28DDh
0x80, 0x00, 0x68, // add byte ptr [eax], 68h
0xC3, // retn
};
__asm
{
// This does absolutely nothing :P
// TODO: Obfuscate even more
xor eax, eax
mov ebx, [esp + 4h]
shl ebx, 4h
// Call our crash procedure
push offset crashProcedure
retn
}
}
// This has to be called when doing .text changes during runtime
void AntiCheat::EmptyHash()
{
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AntiCheat::LastCheck = 0;
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AntiCheat::Hash.clear();
}
void AntiCheat::Frame()
{
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// Perform check only every 30 seconds
if (AntiCheat::LastCheck && (Game::Com_Milliseconds() - AntiCheat::LastCheck) < 1000 * 30) return;
AntiCheat::LastCheck = Game::Com_Milliseconds();
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// Get base module
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std::string hash = Utils::Cryptography::SHA512::Compute(reinterpret_cast<uint8_t*>(GetModuleHandle(NULL)) + 0x1000, 0x2D6000, false);
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// Set the hash, if none is set
if (AntiCheat::Hash.empty())
{
AntiCheat::Hash = hash;
}
// Crash if the hashes don't match
else if(AntiCheat::Hash != hash)
{
AntiCheat::CrashClient();
}
}
AntiCheat::AntiCheat()
{
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AntiCheat::EmptyHash();
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Renderer::OnFrame(AntiCheat::Frame);
Dedicated::OnFrame(AntiCheat::Frame);
#ifdef DEBUG
Command::Add("penis", [] (Command::Params)
{
AntiCheat::CrashClient();
});
#endif
}
AntiCheat::~AntiCheat()
{
AntiCheat::EmptyHash();
}
}