iw4x-client/src/Components/Modules/Playlist.cpp

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#include "..\..\STDInclude.hpp"
namespace Components
{
std::string Playlist::CurrentPlaylistBuffer;
void Playlist::LoadPlaylist()
{
// Check if playlist already loaded
if (Utils::Hook::Get<bool>(0x1AD3680)) return;
std::string playlistFilename = Dvar::Var("playlistFilename").Get<char*>();
FileSystem::File playlist(playlistFilename);
if (playlist.Exists())
{
Logger::Print("Parsing playlist '%s'...\n", playlist.GetName().data());
Game::Live_ParsePlaylists(playlist.GetBuffer().data());
Utils::Hook::Set<bool>(0x1AD3680, true); // Playlist loaded
}
else
{
Logger::Print("Unable to load playlist '%s'!\n", playlist.GetName().data());
}
}
DWORD Playlist::StorePlaylistStub(const char** buffer)
{
Playlist::CurrentPlaylistBuffer = *buffer;
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return Utils::Hook::Call<DWORD(const char**)>(0x4C0350)(buffer);
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}
void Playlist::PlaylistRequest(Network::Address address, std::string data)
{
Logger::Print("Received playlist request, sending currently stored buffer.\n");
Network::Send(address, std::string("playlistresponse\n") + Playlist::CurrentPlaylistBuffer);
}
void Playlist::PlaylistReponse(Network::Address address, std::string data)
{
if (Party::PlaylistAwaiting())
{
if (address == Party::Target())
{
Logger::Print("Received playlist response, loading and continuing connection.\n");
Game::Live_ParsePlaylists(data.data());
Party::PlaylistContinue();
}
else
{
Logger::Print("Received playlist from someone else than our target host, ignoring it.\n");
}
}
else
{
Logger::Print("Received stray playlist response, ignoring it.\n");
}
}
Playlist::Playlist()
{
// Apply new playlist
char* playlist = "mp_playlists_dlc2";
Utils::Hook::Set<char*>(0x494803, playlist);
Utils::Hook::Set<char*>(0x4C6EC1, playlist);
Utils::Hook::Set<char*>(0x4CF7F9, playlist);
Utils::Hook::Set<char*>(0x4D6E63, playlist);
Utils::Hook::Set<char*>(0x4D7358, playlist);
Utils::Hook::Set<char*>(0x4D73C8, playlist);
Utils::Hook::Set<char*>(0x4F4EA1, playlist);
Utils::Hook::Set<char*>(0x4D47FB, "mp_playlists_dlc2.ff");
Utils::Hook::Set<char*>(0x60B06E, "playlists.patch2");
// disable playlist download function
Utils::Hook::Set<BYTE>(0x4D4790, 0xC3);
// Load playlist, but don't delete it
Utils::Hook::Nop(0x4D6EBB, 5);
Utils::Hook::Nop(0x4D6E67, 5);
Utils::Hook::Nop(0x4D6E71, 2);
// playlist dvar 'validity check'
Utils::Hook::Set<BYTE>(0x4B1170, 0xC3);
// disable playlist checking
Utils::Hook::Set<BYTE>(0x5B69E9, 0xEB);// too new
Utils::Hook::Set<BYTE>(0x5B696E, 0xEB); // too old
//Got playlists is true
//Utils::Hook::Set<bool>(0x1AD3680, true);
// Store playlist buffer on load
Utils::Hook(0x42961C, Playlist::StorePlaylistStub, HOOK_CALL).Install()->Quick();
if (Dedicated::IsDedicated())
{
// Custom playlist loading
Utils::Hook(0x420B5A, Playlist::LoadPlaylist, HOOK_JUMP).Install()->Quick();
// disable playlist.ff loading function
Utils::Hook::Set<BYTE>(0x4D6E60, 0xC3);
}
Network::Handle("getplaylist", PlaylistRequest);
Network::Handle("playlistresponse", PlaylistReponse);
}
Playlist::~Playlist()
{
Playlist::CurrentPlaylistBuffer.clear();
}
}