iw4x-client/src/Components/Modules/AssetInterfaces/IXModel.hpp

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#pragma once
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namespace Assets
{
class IXModel : public Components::AssetHandler::IAsset
{
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public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_XMODEL; };
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virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
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private:
void loadXModelSurfs(Game::XModelSurfs* asset, Utils::Stream::Reader* reader);
void loadXSurface(Game::XSurface* surf, Utils::Stream::Reader* reader);
void loadXSurfaceCollisionTree(Game::XSurfaceCollisionTree* entry, Utils::Stream::Reader* reader);
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};
}