iw4x-client/src/Components/Modules/UIScript.hpp

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#pragma once
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namespace Components
{
class UIScript : public Component
{
public:
UIScript();
~UIScript();
class Token
{
public:
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Token() : token(nullptr) {}
Token(const char** args) : token(nullptr) { this->parse(args); }
Token(const Token &obj) { this->token = obj.token; }
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template<typename T> T get() const;
bool isValid() const;
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private:
char* token;
void parse(const char** args);
};
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typedef void(Callback)(const Token& token, const Game::uiInfo_s* info);
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typedef void(CallbackRaw)();
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static Game::uiInfo_s* UI_GetClientInfo(int localClientNum);
static void Add(const std::string& name, const Utils::Slot<Callback>& callback);
static void AddOwnerDraw(int ownerdraw, const Utils::Slot<CallbackRaw>& callback);
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private:
static void OwnerDrawHandleKeyStub(int ownerDraw, int flags, float *special, int key);
static bool RunMenuScript(const char* name, const char** args);
static void RunMenuScriptStub();
static std::unordered_map<std::string, Utils::Slot<Callback>> UIScripts;
static std::unordered_map<int, Utils::Slot<CallbackRaw>> UIOwnerDraws;
};
}