2017-01-16 11:42:50 -05:00
|
|
|
namespace Components
|
|
|
|
{
|
|
|
|
class Weapon : public Component
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Weapon();
|
|
|
|
|
|
|
|
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
|
|
|
|
const char* getName() { return "Weapon"; };
|
|
|
|
#endif
|
|
|
|
|
|
|
|
private:
|
|
|
|
static Game::XAssetHeader WeaponFileLoad(Game::XAssetType type, std::string filename);
|
|
|
|
};
|
|
|
|
}
|