2017-01-16 11:42:50 -05:00
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namespace Components
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{
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class Materials : public Component
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{
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public:
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Materials();
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~Materials();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() { return "Materials"; };
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#endif
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static int FormatImagePath(char* buffer, size_t size, int, int, const char* image);
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private:
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static int ImageNameLength;
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static Utils::Hook ImageVersionCheckHook;
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static void ImageVersionCheck();
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static Game::Material* ResolveMaterial(const char* stringPtr);
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static void DrawMaterialStub();
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static void PostDrawMaterialStub();
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static int WriteDeathMessageIcon(char* string, int offset, Game::Material* material);
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static void DeathMessageStub();
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#ifdef DEBUG
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static void DumpImageCfg(int, const char*, const char* material);
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static void DumpImageCfgPath(int, const char*, const char* material);
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static int MaterialComparePrint(Game::Material* m1, Game::Material* m2);
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#endif
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};
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}
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