iw4x-client/iw4/Components/UIScript.cpp

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2015-12-28 08:08:46 -05:00
#include "..\STDInclude.hpp"
namespace Components
{
std::map<std::string, UIScript::Callback> UIScript::UIScripts;
template<> int UIScript::Token::Get()
{
if (this->IsValid())
{
return atoi(this->token);
}
return 0;
}
template<> char* UIScript::Token::Get()
{
if (this->IsValid())
{
return this->token;
}
return "";
}
template<> const char* UIScript::Token::Get()
{
return this->Get<char*>();
}
template<> std::string UIScript::Token::Get()
{
return this->Get<const char*>();
}
bool UIScript::Token::IsValid()
{
return (token && token[0]);
}
void UIScript::Token::Parse(const char** args)
{
if (args)
{
this->token = Game::Com_ParseExt(args);
}
}
void UIScript::Add(std::string name, UIScript::Callback callback)
{
UIScript::UIScripts[name] = callback;
}
void UIScript::Add(std::string name, UIScript::CallbackRaw callback)
{
UIScript::Add(name, reinterpret_cast<UIScript::Callback>(callback));
}
bool UIScript::RunMenuScript(const char* name, const char** args)
{
if (UIScript::UIScripts.find(name) != UIScript::UIScripts.end())
{
UIScript::UIScripts[name](UIScript::Token(args));
return true;
}
return false;
}
void __declspec(naked) UIScript::RunMenuScriptStub()
{
__asm
{
mov eax, esp
add eax, 8h
mov edx, eax // UIScript name
mov eax, [esp + 0C10h] // UIScript args
push eax
push edx
call UIScript::RunMenuScript
add esp, 8h
test eax, eax
jz continue
// if returned
pop edi
pop esi
add esp, 0C00h
retn
continue:
mov eax, 45ED00h
jmp eax
}
}
UIScript::UIScript()
{
// Install handler
Utils::Hook::Set<int>(0x45EC5B, (DWORD)UIScript::RunMenuScriptStub - 0x45EC59 - 6);
}
UIScript::~UIScript()
{
UIScript::UIScripts.clear();
}
}