iw4x-client/src/Components/Modules/Vote.hpp

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#pragma once
namespace Components
{
class Vote : public Component
{
public:
Vote();
private:
using CommandHandler = std::function<bool(const Game::gentity_s* ent, const Command::ServerParams* params)>;
static std::unordered_map<std::string, CommandHandler> VoteCommands;
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static constexpr auto* CallVoteDesc = "%c \"GAME_VOTECOMMANDSARE\x15 map_restart, map_rotate, map <mapname>, g_gametype <typename>, typemap <typename> <mapname>, "
" kick <player>, tempBanUser <player>\"";
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static void DisplayVote(const Game::gentity_s* ent);
static bool IsInvalidVoteString(const std::string& input);
static bool HandleMapRestart(const Game::gentity_s* ent, const Command::ServerParams* params);
static bool HandleMapRotate(const Game::gentity_s* ent, const Command::ServerParams* params);
static bool HandleTypemap(const Game::gentity_s* ent, const Command::ServerParams* params);
static bool HandleMap(const Game::gentity_s* ent, const Command::ServerParams* params);
static bool HandleGametype(const Game::gentity_s* ent, const Command::ServerParams* params);
static void Scr_VoteCalled(Game::gentity_s* self, const char* command, const char* param1, const char* param2);
static void Scr_PlayerVote(Game::gentity_s* self, const char* option);
static void Cmd_CallVote_f(Game::gentity_s* ent, const Command::ServerParams* params);
static void Cmd_Vote_f(Game::gentity_s* ent, const Command::ServerParams* params);
};
}