iw4x-client/src/Components/Modules/AssetInterfaces/IGfxWorld.hpp

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2017-01-19 16:23:59 -05:00
namespace Assets
{
class IGfxWorld : public Components::AssetHandler::IAsset
{
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_GFXWORLD; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
private:
void saveGfxWorldDpvsPlanes(Game::GfxWorld* world, Game::GfxWorldDpvsPlanes* asset, Game::GfxWorldDpvsPlanes* dest, Components::ZoneBuilder::Zone* builder);
void saveGfxWorldDraw(Game::GfxWorldDraw* asset, Game::GfxWorldDraw* dest, Components::ZoneBuilder::Zone* builder);
void saveGfxLightGrid(Game::GfxLightGrid* asset, Game::GfxLightGrid* dest, Components::ZoneBuilder::Zone* builder);
void savesunflare_t(Game::sunflare_t* asset, Game::sunflare_t* dest, Components::ZoneBuilder::Zone* builder);
void saveGfxWorldDpvsStatic(Game::GfxWorld* world, Game::GfxWorldDpvsStatic* asset, Game::GfxWorldDpvsStatic* dest, int planeCount, Components::ZoneBuilder::Zone* builder);
void saveGfxWorldDpvsDynamic(Game::GfxWorldDpvsDynamic* asset, Game::GfxWorldDpvsDynamic* dest, Components::ZoneBuilder::Zone* builder);
void loadGfxWorldDraw(Game::GfxWorldDraw* asset, Components::ZoneBuilder::Zone* builder, Utils::Stream::Reader* reader);
void loadGfxWorldDpvsStatic(Game::GfxWorld* world, Game::GfxWorldDpvsStatic* asset, Components::ZoneBuilder::Zone* builder, Utils::Stream::Reader* reader);
};
}