2016-01-09 14:56:28 -05:00
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namespace Components
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{
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class Theatre : public Component
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{
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public:
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Theatre();
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const char* GetName() { return "Theatre"; };
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private:
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2016-06-30 13:38:48 -04:00
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class Container
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2016-01-10 06:25:31 -05:00
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{
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2016-06-30 13:38:48 -04:00
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public:
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class DemoInfo
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2016-01-10 06:25:31 -05:00
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{
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2016-06-30 13:38:48 -04:00
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public:
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2016-01-10 06:25:31 -05:00
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std::string Name;
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std::string Mapname;
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std::string Gametype;
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std::string Author;
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int Length;
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std::time_t TimeStamp;
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json11::Json to_json() const
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{
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return json11::Json::object
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{
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{ "mapname", Mapname },
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{ "gametype", Gametype },
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{ "author", Author },
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{ "length", Length },
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{ "timestamp", Utils::VA("%lld", TimeStamp) } //Ugly, but prevents information loss
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};
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}
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};
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DemoInfo CurrentInfo;
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unsigned int CurrentSelection;
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std::vector<DemoInfo> Demos;
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};
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static Container DemoContainer;
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2016-01-09 14:56:28 -05:00
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static char BaselineSnapshot[131072];
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static int BaselineSnapshotMsgLen;
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static int BaselineSnapshotMsgOff;
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static void WriteBaseline();
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2016-01-24 07:06:52 -05:00
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static void StoreBaseline(PBYTE snapshotMsg);
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2016-01-10 06:25:31 -05:00
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static void LoadDemos();
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static void DeleteDemo();
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static void PlayDemo();
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static unsigned int GetDemoCount();
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static const char* GetDemoText(unsigned int item, int column);
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static void SelectDemo(unsigned int index);
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2016-01-09 14:56:28 -05:00
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static void GamestateWriteStub(Game::msg_t* msg, char byte);
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static void RecordGamestateStub();
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static void BaselineStoreStub();
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static void BaselineToFileStub();
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static void AdjustTimeDeltaStub();
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static void ServerTimedOutStub();
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static void UISetActiveMenuStub();
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2016-01-10 06:25:31 -05:00
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2016-01-10 09:48:49 -05:00
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static uint32_t InitCGameStub();
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static void MapChangeStub();
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static void MapChangeSVStub(char* a1, char* a2);
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2016-01-10 06:25:31 -05:00
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static void RecordStub(int channel, char* message, char* file);
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static void StopRecordStub(int channel, char* message);
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2016-01-09 14:56:28 -05:00
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};
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}
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