iw4x-client/src/Components/Modules/Dvar.hpp

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#pragma once
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namespace Components
{
class Dvar : public Component
{
public:
typedef void(Callback)();
class Flag
{
public:
Flag(Game::dvar_flag flag) : val(flag){};
Flag(int flag) : Flag(static_cast<Game::dvar_flag>(flag)) {};
Game::dvar_flag val;
};
class Var
{
public:
Var() : dvar(0) {};
Var(const Var &obj) { this->dvar = obj.dvar; };
Var(Game::dvar_t* _dvar) : dvar(_dvar) {};
Var(DWORD ppdvar) : Var(*reinterpret_cast<Game::dvar_t**>(ppdvar)) {};
Var(std::string dvarName);
template<typename T> T get();
void set(char* string);
void set(const char* string);
void set(std::string string);
void set(int integer);
void set(float value);
// TODO: Add others
void setRaw(int integer);
private:
Game::dvar_t* dvar;
};
Dvar();
~Dvar();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Dvar"; };
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#endif
static void OnInit(Utils::Slot<Callback> callback);
// Only strings and bools use this type of declaration
template<typename T> static Var Register(const char* name, T value, Flag flag, const char* description);
template<typename T> static Var Register(const char* name, T value, T min, T max, Flag flag, const char* description);
private:
static Utils::Signal<Callback> RegistrationSignal;
static Game::dvar_t* RegisterName(const char* name, const char* default, Game::dvar_flag flag, const char* description);
};
}