iw4x-client/src/Components/Modules/Elevators.cpp

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#include "STDInclude.hpp"
namespace Components
{
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Game::dvar_t* Elevators::SV_DisableElevators;
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__declspec(naked) void Elevators::PM_GroundTraceStub()
{
__asm
{
push eax
mov eax, Elevators::SV_DisableElevators
cmp byte ptr [eax + 16], 1
pop eax
// Always skip PM_CorrectAllSolid if SV_DisableElevators is set to 1
je noElevators
// Original code
cmp byte ptr [esp + 0x50], 0
rep movsd
mov esi, [esp + 0x58]
// Original code flow
push 0x573694
retn
noElevators:
// Original code
rep movsd
mov esi, [esp + 0x58]
// Jump over call to PM_CorrectAllSolid
push 0x5736AE
retn
}
}
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Elevators::Elevators()
{
Dvar::OnInit([]
{
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Elevators::SV_DisableElevators = Game::Dvar_RegisterBool("sv_disableElevators",
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false, Game::DVAR_FLAG_REPLICATED, "Disable elevators");
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});
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// Hook PM_GroundTrace so me way skip PM_CorrectAllSolid (disable elevators)
Utils::Hook(0x573689, Elevators::PM_GroundTraceStub, HOOK_JUMP).install()->quick();
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}
Elevators::~Elevators()
{
}
}