2016-07-11 11:14:58 -04:00
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#include <STDInclude.hpp>
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namespace Assets
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{
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2016-11-20 08:09:07 -05:00
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void IGfxImage::load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder)
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2016-07-11 11:14:58 -04:00
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{
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Game::GfxImage* image = Game::DB_FindXAssetHeader(Game::XAssetType::ASSET_TYPE_IMAGE, name.data()).image;
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2016-09-04 07:06:44 -04:00
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if (image) return;
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2016-07-11 11:14:58 -04:00
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2016-11-20 08:09:07 -05:00
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image = builder->getAllocator()->allocate<Game::GfxImage>();
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2016-07-11 11:14:58 -04:00
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if (!image)
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{
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Components::Logger::Error("Failed to allocate GfxImage structure!");
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return;
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}
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2016-11-20 08:09:07 -05:00
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image->name = builder->getAllocator()->duplicateString(name);
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2016-07-11 11:14:58 -04:00
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image->semantic = 2;
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image->category = 0;
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image->cardMemory = 0;
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2016-11-20 08:09:07 -05:00
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image->loadDef = builder->getAllocator()->allocate<Game::GfxImageLoadDef>();
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2016-10-09 06:02:17 -04:00
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if (!image->loadDef)
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2016-07-11 11:14:58 -04:00
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{
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Components::Logger::Error("Failed to allocate GfxImageLoadDef structure!");
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return;
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}
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Components::FileSystem::File iwi(fmt::sprintf("images/%s.iwi", name.data()));
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2016-11-20 08:09:07 -05:00
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if (!iwi.exists())
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2016-07-11 11:14:58 -04:00
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{
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2016-11-20 08:09:07 -05:00
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Components::Logger::Error("Loading image '%s' failed!", iwi.getName().data());
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2016-07-11 11:14:58 -04:00
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return;
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}
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2016-11-20 08:09:07 -05:00
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auto iwiBuffer = iwi.getBuffer();
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2016-07-11 11:14:58 -04:00
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2016-09-17 17:10:48 -04:00
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const Game::GfxImageFileHeader* iwiHeader = reinterpret_cast<const Game::GfxImageFileHeader*>(iwiBuffer.data());
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2016-07-11 11:14:58 -04:00
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image->mapType = 3;
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image->dataLen1 = iwiHeader->fileSizeForPicmip[0] - 32;
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image->dataLen2 = iwiHeader->fileSizeForPicmip[0] - 32;
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if (std::memcmp(iwiHeader->tag, "IWi", 3))
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{
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Components::Logger::Error("Image is not a valid IWi!");
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return;
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}
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2016-10-09 06:02:17 -04:00
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std::memcpy(image->loadDef->dimensions, iwiHeader->dimensions, 6);
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image->loadDef->flags = 0;
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image->loadDef->mipLevels = 0;
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2016-07-11 11:14:58 -04:00
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switch (iwiHeader->format)
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{
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case Game::IWI_COMPRESSION::IWI_ARGB:
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{
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2016-10-09 06:02:17 -04:00
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image->loadDef->format = 21;
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2016-07-11 11:14:58 -04:00
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break;
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}
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case Game::IWI_COMPRESSION::IWI_RGB8:
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{
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2016-10-09 06:02:17 -04:00
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image->loadDef->format = 20;
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2016-07-11 11:14:58 -04:00
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break;
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}
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case Game::IWI_COMPRESSION::IWI_DXT1:
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{
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2016-10-09 06:02:17 -04:00
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image->loadDef->format = 0x31545844;
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2016-07-11 11:14:58 -04:00
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break;
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}
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case Game::IWI_COMPRESSION::IWI_DXT3:
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{
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2016-10-09 06:02:17 -04:00
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image->loadDef->format = 0x33545844;
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2016-07-11 11:14:58 -04:00
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break;
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}
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case Game::IWI_COMPRESSION::IWI_DXT5:
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{
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2016-10-09 06:02:17 -04:00
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image->loadDef->format = 0x35545844;
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2016-07-11 11:14:58 -04:00
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break;
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}
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}
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header->image = image;
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}
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2016-11-20 08:09:07 -05:00
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void IGfxImage::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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2016-07-11 11:14:58 -04:00
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{
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2016-11-20 08:09:07 -05:00
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AssertSize(Game::GfxImage, 32);
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2016-07-11 11:14:58 -04:00
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2016-11-20 08:09:07 -05:00
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Utils::Stream* buffer = builder->getBuffer();
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2016-07-11 11:14:58 -04:00
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Game::GfxImage* asset = header.image;
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2016-11-20 08:09:07 -05:00
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Game::GfxImage* dest = buffer->dest<Game::GfxImage>();
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buffer->save(asset);
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2016-07-11 11:14:58 -04:00
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2016-11-20 08:09:07 -05:00
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buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
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2016-07-11 11:14:58 -04:00
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if (asset->name)
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{
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2016-11-20 08:09:07 -05:00
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buffer->saveString(builder->getAssetName(this->getType(), asset->name));
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2016-07-11 11:14:58 -04:00
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Utils::Stream::ClearPointer(&dest->name);
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}
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2016-11-20 08:09:07 -05:00
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buffer->pushBlock(Game::XFILE_BLOCK_TEMP);
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2016-07-11 11:14:58 -04:00
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if (asset->texture)
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{
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2016-11-20 08:09:07 -05:00
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buffer->align(Utils::Stream::ALIGN_4);
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2016-07-11 11:14:58 -04:00
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2016-11-20 08:09:07 -05:00
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Game::GfxImageLoadDef* destTexture = buffer->dest<Game::GfxImageLoadDef>();
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buffer->save(asset->texture, 16);
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2016-07-11 11:14:58 -04:00
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// Zero the size!
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destTexture->dataSize = 0;
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Utils::Stream::ClearPointer(&dest->texture);
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}
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2016-11-20 08:09:07 -05:00
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buffer->popBlock();
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buffer->popBlock();
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2016-07-11 11:14:58 -04:00
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}
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}
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