2017-01-20 08:36:52 -05:00
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#pragma once
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2017-01-19 16:23:59 -05:00
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namespace Components
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{
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class Localization : public Component
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{
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public:
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Localization();
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~Localization();
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2018-12-17 08:29:18 -05:00
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static void Set(const std::string& key, const std::string& value);
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2017-01-19 16:23:59 -05:00
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static const char* Get(const char* key);
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2018-12-17 08:29:18 -05:00
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static void SetTemp(const std::string& key, const std::string& value);
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2017-01-19 16:23:59 -05:00
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static void ClearTemp();
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private:
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static std::recursive_mutex LocalizeMutex;
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static std::unordered_map<std::string, Game::LocalizeEntry*> LocalizeMap;
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static std::unordered_map<std::string, Game::LocalizeEntry*> TempLocalizeMap;
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static Dvar::Var UseLocalization;
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static void __stdcall SetStringStub(const char* key, const char* value, bool isEnglish);
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static void LoadLanguageStrings();
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static void SELoadLanguageStub();
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2017-02-08 10:25:48 -05:00
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static void SetCredits();
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2017-01-19 16:23:59 -05:00
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};
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}
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