iw4x-client/src/Components/Modules/Download.hpp

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#pragma once
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#include "Game/Functions.hpp"
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namespace Components
{
class Download : public Component
{
public:
Download();
~Download();
void preDestroy() override;
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static void InitiateClientDownload(std::string mod, bool map = false);
static void InitiateMapDownload(std::string map);
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private:
class ClientDownload
{
public:
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ClientDownload(bool _isMap = false) : running(false), valid(false), terminateThread(false), isMap(_isMap), totalBytes(0), downBytes(0), lastTimeStamp(0), timeStampBytes(0) {}
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~ClientDownload() { this->clear(); }
bool running;
bool valid;
bool terminateThread;
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bool isMap;
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mg_mgr mgr;
Network::Address target;
std::string mod;
std::thread thread;
size_t totalBytes;
size_t downBytes;
int lastTimeStamp;
size_t timeStampBytes;
class File
{
public:
std::string name;
std::string hash;
size_t size;
};
std::vector<File> files;
void clear()
{
this->terminateThread = true;
if (this->thread.joinable())
{
this->thread.join();
}
this->running = false;
this->mod.clear();
this->files.clear();
if (this->valid)
{
this->valid = false;
mg_mgr_free(&(this->mgr));
}
}
};
class FileDownload
{
public:
ClientDownload* download;
ClientDownload::File file;
int timestamp;
bool downloading;
unsigned int index;
std::string buffer;
size_t receivedBytes;
};
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class ScriptDownload
{
public:
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ScriptDownload(std::string _url, unsigned int _object) : url(_url), object(_object), webIO(nullptr), done(false), notifyRequired(false), totalSize(0), currentSize(0)
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{
Game::AddRefToObject(this->getObject());
}
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ScriptDownload(ScriptDownload&& other) noexcept = delete;
ScriptDownload& operator=(ScriptDownload&& other) noexcept = delete;
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~ScriptDownload()
{
if (this->getObject())
{
Game::RemoveRefToObject(this->getObject());
this->object = 0;
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}
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if (this->workerThread.joinable())
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{
this->workerThread.join();
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}
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this->destroyWebIO();
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}
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void startWorking()
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{
if (!this->isWorking())
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{
this->workerThread = std::thread(std::bind(&ScriptDownload::handler, this));
}
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}
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bool isWorking()
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{
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return this->workerThread.joinable();
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}
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void notifyProgress()
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{
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if (this->notifyRequired)
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{
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this->notifyRequired = false;
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if (Game::Scr_IsSystemActive())
{
Game::Scr_AddInt(static_cast<int>(this->totalSize));
Game::Scr_AddInt(static_cast<int>(this->currentSize));
Game::Scr_NotifyId(this->getObject(), Game::SL_GetString("progress", 0), 2);
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}
}
}
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void updateProgress(size_t _currentSize, size_t _toalSize)
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{
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this->currentSize = _currentSize;
this->totalSize = _toalSize;
this->notifyRequired = true;
}
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void notifyDone()
{
if (!this->isDone()) return;
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if (Game::Scr_IsSystemActive())
{
Game::Scr_AddString(this->result.data()); // No binary data supported yet
Game::Scr_AddInt(this->success);
Game::Scr_NotifyId(this->getObject(), Game::SL_GetString("done", 0), 2);
}
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}
bool isDone() { return this->done; };
std::string getUrl() { return this->url; }
unsigned int getObject() { return this->object; }
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void cancel()
{
if (this->webIO)
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{
this->webIO->cancelDownload();
}
}
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private:
std::string url;
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std::string result;
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unsigned int object;
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std::thread workerThread;
Utils::WebIO* webIO;
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bool done;
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bool success;
bool notifyRequired;
size_t totalSize;
size_t currentSize;
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void handler()
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{
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this->destroyWebIO();
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this->webIO = new Utils::WebIO("IW4x");
this->webIO->setProgressCallback(std::bind(&ScriptDownload::updateProgress, this, std::placeholders::_1, std::placeholders::_2));
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this->result = this->webIO->get(this->url, &this->success);
this->destroyWebIO();
this->done = true;
}
void destroyWebIO()
{
if (this->webIO)
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{
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delete this->webIO;
this->webIO = nullptr;
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}
}
};
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static mg_mgr Mgr;
static ClientDownload CLDownload;
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static std::vector<std::shared_ptr<ScriptDownload>> ScriptDownloads;
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static std::thread ServerThread;
static bool Terminate;
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static void EventHandler(mg_connection *nc, int ev, void *ev_data);
static void ListHandler(mg_connection *nc, int ev, void *ev_data);
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static void MapHandler(mg_connection *nc, int ev, void *ev_data);
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static void FileHandler(mg_connection *nc, int ev, void *ev_data);
static void InfoHandler(mg_connection *nc, int ev, void *ev_data);
static void DownloadHandler(mg_connection *nc, int ev, void *ev_data);
static bool IsClient(mg_connection *nc);
static Game::client_t* GetClient(mg_connection *nc);
static void Forbid(mg_connection *nc);
static void ModDownloader(ClientDownload* download);
static bool ParseModList(ClientDownload* download, std::string list);
static bool DownloadFile(ClientDownload* download, unsigned int index);
};
}