45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
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#include "STDInclude.hpp"
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namespace Assets
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{
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void ITracerDef::load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder)
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{
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return; // don't load from filesystem right now
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}
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void ITracerDef::mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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Game::TracerDef* asset = header.tracerDef;
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if (asset->material)
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{
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builder->loadAsset(Game::XAssetType::ASSET_TYPE_MATERIAL, asset->material);
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}
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}
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void ITracerDef::save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder)
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{
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AssertSize(Game::TracerDef, 0x70);
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Utils::Stream* buffer = builder->getBuffer();
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Game::TracerDef* asset = header.tracerDef;
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Game::TracerDef* dest = buffer->dest<Game::TracerDef>();
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buffer->save(asset);
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buffer->pushBlock(Game::XFILE_BLOCK_VIRTUAL);
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if (asset->name)
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{
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buffer->saveString(builder->getAssetName(this->getType(), asset->name));
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Utils::Stream::ClearPointer(&dest->name);
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}
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if (asset->material)
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{
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dest->material = builder->saveSubAsset(Game::XAssetType::ASSET_TYPE_MATERIAL, asset->material).material;
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}
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buffer->popBlock();
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}
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}
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