iw4x-client/iw4/Components/Maps.hpp

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namespace Components
{
class Maps : public Component
{
public:
Maps();
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~Maps();
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const char* GetName() { return "Maps"; };
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static void AddDependency(std::string expression, std::string zone);
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private:
static void* WorldMP;
static void* WorldSP;
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static std::vector<Game::XAssetEntry> EntryPool;
static std::map<std::string, std::string> DependencyList;
static std::vector<std::string> CurrentDependencies;
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static void GetBSPName(char* buffer, size_t size, const char* format, const char* mapname);
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static bool LoadAssetRestrict(Game::XAssetType type, Game::XAssetHeader asset, const char* name);
static void LoadMapZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
void ReallocateEntryPool();
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};
}