iw4x-client/iw4/Components/AssetHandler.hpp

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namespace Components
{
class AssetHandler : public Component
{
public:
typedef Game::XAssetHeader(*Callback)(Game::XAssetType, const char*);
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typedef bool(*RestrictCallback)(Game::XAssetType type, Game::XAssetHeader asset, const char* name);
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AssetHandler();
~AssetHandler();
const char* GetName() { return "AssetHandler"; };
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static void OnFind(Game::XAssetType type, Callback callback);
static void OnLoad(RestrictCallback callback);
static const bool Restrict;
static const bool Load;
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private:
static bool BypassState;
static Game::XAssetHeader FindAsset(Game::XAssetType type, const char* filename);
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static bool IsAssetEligible(Game::XAssetType type, Game::XAssetHeader* asset);
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static void FindAssetStub();
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static void AddAssetStub();
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static std::map<Game::XAssetType, Callback> TypeCallbacks;
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static std::vector<RestrictCallback> RestrictCallbacks;
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};
}