2017-01-20 08:36:52 -05:00
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#pragma once
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2017-01-19 16:23:59 -05:00
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namespace Components
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{
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class Toast : public Component
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{
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public:
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Toast();
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~Toast();
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2018-12-17 08:29:18 -05:00
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static void Show(const std::string& image, const std::string& title, const std::string& description, int length, Utils::Slot<void()> callback = Utils::Slot<void()>());
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static void Show(Game::Material* material, const std::string& title, const std::string& description, int length, Utils::Slot<void()> callback = Utils::Slot<void()>());
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2017-01-19 16:23:59 -05:00
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2017-02-18 13:42:36 -05:00
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static std::string GetIcon();
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2017-01-19 16:23:59 -05:00
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private:
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class UIToast
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{
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public:
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2017-06-05 06:53:26 -04:00
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Game::Material* image;
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2017-01-19 16:23:59 -05:00
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std::string title;
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std::string desc;
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int length;
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int start;
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2017-06-05 06:53:26 -04:00
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Utils::Slot<void()> callback;
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2017-01-19 16:23:59 -05:00
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};
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static void Handler();
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static void Draw(UIToast* toast);
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static std::queue<UIToast> Queue;
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static std::mutex Mutex;
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};
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}
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