iw4x-client/src/Components/Modules/MapRotation.cpp

199 lines
4.8 KiB
C++
Raw Normal View History

2022-05-25 12:03:26 -04:00
#include <STDInclude.hpp>
namespace Components
{
Dvar::Var MapRotation::SVRandomMapRotation;
Dvar::Var MapRotation::SVDontRotate;
Game::dvar_t** MapRotation::SVMapRotation = reinterpret_cast<Game::dvar_t**>(0x62C7C44);
Game::dvar_t** MapRotation::SVMapname = reinterpret_cast<Game::dvar_t**>(0x2098DDC);
MapRotation::RotationData MapRotation::DedicatedRotation;
MapRotation::RotationData::RotationData()
:index_(0)
{
}
void MapRotation::RotationData::randomize()
{
// Code from https://en.cppreference.com/w/cpp/algorithm/random_shuffle
std::random_device rd;
std::mt19937 gen(rd());
std::shuffle(this->rotationEntries.begin(), this->rotationEntries.end(), gen);
}
void MapRotation::RotationData::addEntry(const std::string& key, const std::string& value)
{
this->rotationEntries.emplace_back(std::make_pair(key, value));
}
std::size_t MapRotation::RotationData::getEntriesSize() const
{
return this->rotationEntries.size();
}
MapRotation::RotationData::rotationEntry& MapRotation::RotationData::getNextEntry()
{
const auto index = this->index_;
this->index_ = (this->index_ + 1) % this->rotationEntries.size(); // Point index_ to the next entry
return this->rotationEntries.at(index);
}
void MapRotation::RotationData::parse(const std::string& data)
{
const auto tokens = Utils::String::Split(data, ' ');
for (std::size_t i = 0; !tokens.empty() && i < (tokens.size() - 1); i += 2)
{
const auto& key = tokens[i];
const auto& value = tokens[i + 1];
if (key == "map" || key == "gametype")
{
this->addEntry(key, value);
}
else
{
throw ParseRotationError();
}
}
}
void MapRotation::LoadRotation(const std::string& data)
{
static auto loaded = false;
if (loaded)
{
// Load the rotation once
return;
}
try
{
DedicatedRotation.parse(data);
}
catch (const std::exception& ex)
{
Logger::Print(Game::CON_CHANNEL_SERVER, "%s: sv_mapRotation contains invalid data!\n", ex.what());
}
Logger::Print(Game::CON_CHANNEL_SERVER, "DedicatedRotation size after parsing is '%u'\n", DedicatedRotation.getEntriesSize());
// Shuffles values
if (SVRandomMapRotation.get<bool>())
{
DedicatedRotation.randomize();
}
loaded = true;
}
bool MapRotation::ShouldRotate()
{
if (!Dedicated::IsEnabled() && SVDontRotate.get<bool>())
{
Logger::Print(Game::CON_CHANNEL_SERVER, "Not performing map rotation as sv_dontRotate is true\n");
SVDontRotate.set(false);
return false;
}
if (Dvar::Var("party_enable").get<bool>() && Dvar::Var("party_host").get<bool>())
{
Logger::Print(Game::CON_CHANNEL_SERVER, "Not performing map rotation as we are hosting a party!\n");
return false;
}
return true;
}
void MapRotation::RestartCurrentMap()
{
std::string svMapname = (*SVMapname)->current.string;
if (svMapname.empty())
{
Logger::Print(Game::CON_CHANNEL_SERVER, "mapname dvar is empty! Defaulting to mp_afghan\n");
svMapname = "mp_afghan";
}
if (!Dvar::Var("sv_cheats").get<bool>())
{
Command::Execute(Utils::String::VA("map %s", svMapname.data()), true);
}
else
{
Command::Execute(Utils::String::VA("devmap %s", svMapname.data()), true);
}
}
void MapRotation::ApplyMapRotation()
{
//Continue to apply gamemode until a map is found
auto foundMap = false;
std::size_t i = 0;
while (!foundMap && i < DedicatedRotation.getEntriesSize())
{
const auto& entry = DedicatedRotation.getNextEntry();
if (entry.first == "map")
{
Logger::Print("Loading new map: '%s'\n", entry.second.data());
Command::Execute(Utils::String::VA("map %s", entry.second.data()), true);
// Map was found so we exit the loop
foundMap = true;
}
else if (entry.first == "gamemode")
{
Logger::Print("Applying new gametype: '%s'\n", entry.second.data());
Dvar::Var("g_gametype").set(entry.second);
}
++i;
}
}
void MapRotation::SV_MapRotate_f()
{
if (!ShouldRotate())
{
return;
}
Logger::Print(Game::CON_CHANNEL_SERVER, "Rotating map...\n");
const std::string mapRotation = (*SVMapRotation)->current.string;
if (mapRotation.empty())
{
Logger::Print(Game::CON_CHANNEL_SERVER, "No rotation defined (sv_mapRotation is empty), restarting map.\n");
RestartCurrentMap();
return;
}
LoadRotation(mapRotation);
if (DedicatedRotation.getEntriesSize() == 0)
{
Logger::Print(Game::CON_CHANNEL_SERVER, "sv_mapRotation is empty or contains invalid data, restarting map.\n");
RestartCurrentMap();
return;
}
ApplyMapRotation();
}
MapRotation::MapRotation()
{
Utils::Hook::Set<void(*)()>(0x4152E8, SV_MapRotate_f);
SVRandomMapRotation = Dvar::Register<bool>("sv_randomMapRotation", false,
Game::dvar_flag::DVAR_ARCHIVE, "Randomize map rotation when true");
SVDontRotate = Dvar::Register<bool>("sv_dontRotate", false,
Game::dvar_flag::DVAR_NONE, "");
}
}