iw4x-client/src/Components/Modules/Command.hpp

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#pragma once
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namespace Components
{
class Command : public Component
{
public:
class Params
{
public:
Params() {};
virtual ~Params() {};
virtual char* get(size_t index) = 0;
virtual size_t length() = 0;
virtual std::string join(size_t startIndex);
virtual char* operator[](size_t index);
};
class ClientParams : public Params
{
public:
ClientParams(unsigned int id) : commandId(id) {};
ClientParams(const ClientParams &obj) : commandId(obj.commandId) {};
ClientParams() : ClientParams(*Game::cmd_id) {};
char* get(size_t index) override;
size_t length() override;
private:
unsigned int commandId;
};
class ServerParams : public Params
{
public:
ServerParams(unsigned int id) : commandId(id) {};
ServerParams(const ServerParams &obj) : commandId(obj.commandId) {};
ServerParams() : ServerParams(*Game::cmd_id_sv) {};
char* get(size_t index) override;
size_t length() override;
private:
unsigned int commandId;
};
typedef void(Callback)(Command::Params* params);
Command();
~Command();
static Game::cmd_function_t* Allocate();
static void Add(const char* name, Utils::Slot<Callback> callback);
static void AddSV(const char* name, Utils::Slot<Callback> callback);
static void AddRaw(const char* name, void(*callback)(), bool key = false);
static void AddRawSV(const char* name, void(*callback)());
static void Execute(std::string command, bool sync = true);
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static Game::cmd_function_t* Find(const std::string& command);
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private:
static std::unordered_map<std::string, Utils::Slot<Callback>> FunctionMap;
static std::unordered_map<std::string, Utils::Slot<Callback>> FunctionMapSV;
static void MainCallback();
static void MainCallbackSV();
};
}