iw4x-client/src/Components/Modules/Voice.hpp

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2022-08-13 11:19:45 -04:00
#pragma once
namespace Components
{
class Voice : public Component
{
public:
Voice();
static bool SV_VoiceEnabled();
private:
static constexpr auto MAX_VOICE_PACKET_DATA = 256;
static constexpr auto MAX_SERVER_QUEUED_VOICE_PACKETS = 40;
static Game::VoicePacket_t voicePackets[Game::MAX_CLIENTS][MAX_SERVER_QUEUED_VOICE_PACKETS];
static int voicePacketCount[Game::MAX_CLIENTS];
static const Game::dvar_t* sv_voice;
static void SV_WriteVoiceDataToClient(int clientNum, Game::msg_t* msg);
static void SV_SendClientVoiceData(Game::client_t* client);
static void SV_SendClientMessages_Stub(Game::client_t* client, Game::msg_t* msg, unsigned char* snapshotMsgBuf);
static bool OnSameTeam(Game::gentity_s* ent1, Game::gentity_s* ent2);
static void SV_QueueVoicePacket(int talkerNum, int clientNum, Game::VoicePacket_t* voicePacket);
static void G_BroadcastVoice(Game::gentity_s* talker, Game::VoicePacket_t* voicePacket);
static void SV_UserVoice(Game::client_t* cl, Game::msg_t* msg);
static void SV_VoicePacket(Game::netadr_t from, Game::msg_t* msg);
static void CL_WriteVoicePacket_Hk(int localClientNum);
static void CL_VoicePacket_Hk(int localClientNum, Game::msg_t* msg);
};
}