iw4x-client/iw4/Steam/Steam.hpp

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#pragma once
#define STEAM_EXPORT extern "C" __declspec(dllexport)
typedef union
{
struct SteamIDComponent_t
{
unsigned int m_unAccountID : 32;
unsigned int m_unAccountInstance : 20;
unsigned int m_EAccountType : 4;
int m_EUniverse : 8;
} m_comp;
unsigned long long m_Bits;
} SteamID;
#include "Interfaces\SteamUser.hpp"
#include "Interfaces\SteamUtils.hpp"
#include "Interfaces\SteamFriends.hpp"
#include "Interfaces\SteamGameServer.hpp"
#include "Interfaces\SteamNetworking.hpp"
#include "Interfaces\SteamMatchmaking.hpp"
#include "Interfaces\SteamRemoteStorage.hpp"
#include "Interfaces\SteamMasterServerUpdater.hpp"
namespace Steam
{
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class Callbacks
{
public:
class Base
{
public:
Base() : Flags(0), Callback(0) {};
virtual void Run(void *pvParam) = 0;
virtual void Run(void *pvParam, bool bIOFailure, uint64_t hSteamAPICall) = 0;
virtual int GetCallbackSizeBytes() = 0;
int GetICallback() { return Callback; }
void SetICallback(int iCallback) { Callback = iCallback; }
protected:
unsigned char Flags;
int Callback;
};
struct Result
{
void* data;
int size;
int type;
uint64_t call;
};
static uint64_t RegisterCall();
static void RegisterCallback(Base* handler, int callback);
static void RegisterCallResult(uint64_t call, Base* result);
static void ReturnCall(void* data, int size, int type, uint64_t call);
static void RunCallbacks();
private:
static uint64_t CallID;
static std::map<uint64_t, bool> Calls;
static std::map<uint64_t, Base*> ResultHandlers;
static std::vector<Result> Results;
static std::vector<Base*> CallbackList;
};
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STEAM_EXPORT bool SteamAPI_Init();
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STEAM_EXPORT void SteamAPI_RegisterCallResult(Callbacks::Base* result, uint64_t call);
STEAM_EXPORT void SteamAPI_RegisterCallback(Callbacks::Base* handler, int callback);
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STEAM_EXPORT void SteamAPI_RunCallbacks();
STEAM_EXPORT void SteamAPI_Shutdown();
STEAM_EXPORT void SteamAPI_UnregisterCallResult();
STEAM_EXPORT void SteamAPI_UnregisterCallback();
STEAM_EXPORT bool SteamGameServer_Init();
STEAM_EXPORT void SteamGameServer_RunCallbacks();
STEAM_EXPORT void SteamGameServer_Shutdown();
STEAM_EXPORT Steam::Friends* SteamFriends();
STEAM_EXPORT Steam::Matchmaking* SteamMatchmaking();
STEAM_EXPORT Steam::GameServer* SteamGameServer();
STEAM_EXPORT Steam::MasterServerUpdater* SteamMasterServerUpdater();
STEAM_EXPORT Steam::Networking* SteamNetworking();
STEAM_EXPORT Steam::RemoteStorage* SteamRemoteStorage();
STEAM_EXPORT Steam::User* SteamUser();
STEAM_EXPORT Steam::Utils* SteamUtils();
}