27 lines
1.4 KiB
C++
27 lines
1.4 KiB
C++
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namespace Steam
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{
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class GameServer
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{
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public:
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virtual void LogOn();
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virtual void LogOff();
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virtual bool LoggedOn();
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virtual bool Secure();
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virtual SteamID GetSteamID();
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virtual bool SendUserConnectAndAuthenticate(unsigned int unIPClient, const void *pvAuthBlob, unsigned int cubAuthBlobSize, SteamID *pSteamIDUser);
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virtual SteamID CreateUnauthenticatedUserConnection();
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virtual void SendUserDisconnect(SteamID steamIDUser);
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virtual bool UpdateUserData(SteamID steamIDUser, const char *pchPlayerName, unsigned int uScore);
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virtual bool SetServerType(unsigned int unServerFlags, unsigned int unGameIP, unsigned short unGamePort, unsigned short unSpectatorPort, unsigned short usQueryPort, const char *pchGameDir, const char *pchVersion, bool bLANMode);
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virtual void UpdateServerStatus(int cPlayers, int cPlayersMax, int cBotPlayers, const char *pchServerName, const char *pSpectatorServerName, const char *pchMapName);
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virtual void UpdateSpectatorPort(unsigned short unSpectatorPort);
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virtual void SetGameType(const char *pchGameType);
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virtual bool GetUserAchievementStatus(SteamID steamID, const char *pchAchievementName);
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virtual void GetGameplayStats();
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virtual bool RequestUserGroupStatus(SteamID steamIDUser, SteamID steamIDGroup);
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virtual unsigned int GetPublicIP();
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virtual void SetGameData(const char *pchGameData);
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virtual int UserHasLicenseForApp(SteamID steamID, unsigned int appID);
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};
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}
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