iw4x-client/iw4/Components/Party.cpp

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#include "..\STDInclude.hpp"
namespace Components
{
Party::JoinContainer Party::Container;
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std::map<uint64_t, Network::Address> Party::LobbyMap;
SteamID Party::GenerateLobbyId()
{
SteamID id;
id.m_comp.m_unAccountID = Game::Com_Milliseconds();
id.m_comp.m_EUniverse = 1;
id.m_comp.m_EAccountType = 8;
id.m_comp.m_unAccountInstance = 0x40000;
return id;
}
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void Party::Connect(Network::Address target)
{
Party::Container.Valid = true;
Party::Container.JoinTime = Game::Com_Milliseconds();
Party::Container.Target = target;
Party::Container.Challenge = Utils::VA("%X", Party::Container.JoinTime);
Network::Send(Game::NS_CLIENT, Party::Container.Target, Utils::VA("getinfo %s\n", Party::Container.Challenge.data()));
Command::Execute("openmenu popup_reconnectingtoparty");
}
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const char* Party::GetLobbyInfo(SteamID lobby, std::string key)
{
if (Party::LobbyMap.find(lobby.m_Bits) != Party::LobbyMap.end())
{
Network::Address address = Party::LobbyMap[lobby.m_Bits];
if (key == "addr")
{
return Utils::VA("%d", address.Get()->ip[0] | (address.Get()->ip[1] << 8) | (address.Get()->ip[2] << 16) | (address.Get()->ip[3] << 24));
}
else if (key =="port")
{
return Utils::VA("%d", htons(address.GetPort()));
}
}
return "212";
}
void Party::RemoveLobby(SteamID lobby)
{
if (Party::LobbyMap.find(lobby.m_Bits) != Party::LobbyMap.end())
{
Party::LobbyMap.erase(Party::LobbyMap.find(lobby.m_Bits));
}
}
Game::netadr_t* PartyHost_GetMemberAddressBySlotInState(int unk, void *party, const int slot)
{
Game::netadr_t* addr = Game::PartyHost_GetMemberAddressBySlot(unk, party, slot);
OutputDebugStringA(Network::Address(addr).GetString());
return addr;
}
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Party::Party()
{
// various changes to SV_DirectConnect-y stuff to allow non-party joinees
Utils::Hook::Set<WORD>(0x460D96, 0x90E9);
Utils::Hook::Set<BYTE>(0x460F0A, 0xEB);
Utils::Hook::Set<BYTE>(0x401CA4, 0xEB);
Utils::Hook::Set<BYTE>(0x401C15, 0xEB);
// disable configstring checksum matching (it's unreliable at most)
Utils::Hook::Set<BYTE>(0x4A75A7, 0xEB); // SV_SpawnServer
Utils::Hook::Set<BYTE>(0x5AC2CF, 0xEB); // CL_ParseGamestate
Utils::Hook::Set<BYTE>(0x5AC2C3, 0xEB); // CL_ParseGamestate
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// AnonymousAddRequest
Utils::Hook::Set<BYTE>(0x5B5E18, 0xEB);
Utils::Hook::Set<BYTE>(0x5B5E64, 0xEB);
Utils::Hook::Nop(0x5B5E5C, 2);
// HandleClientHandshake
Utils::Hook::Set<BYTE>(0x5B6EA5, 0xEB);
Utils::Hook::Set<BYTE>(0x5B6EF3, 0xEB);
Utils::Hook::Nop(0x5B6EEB, 2);
// Allow local connections
Utils::Hook::Set<BYTE>(0x4D43DA, 0xEB);
// LobbyID mismatch
Utils::Hook::Nop(0x4E50D6, 2);
Utils::Hook::Set<BYTE>(0x4E50DA, 0xEB);
// causes 'does current Steam lobby match' calls in Steam_JoinLobby to be ignored
Utils::Hook::Set<BYTE>(0x49D007, 0xEB);
// functions checking party heartbeat timeouts, cause random issues
Utils::Hook::Nop(0x4E532D, 5);
Utils::Hook::Nop(0x4CAA5D, 5);
// Steam_JoinLobby call causes migration
Utils::Hook::Nop(0x5AF851, 5);
Utils::Hook::Set<BYTE>(0x5AF85B, 0xEB);
Utils::Hook(0x5B5544, PartyHost_GetMemberAddressBySlotInState, HOOK_CALL).Install()->Quick();
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Command::Add("connect", [] (Command::Params params)
{
if (params.Length() < 2)
{
return;
}
Party::Connect(Network::Address(params[1]));
});
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Command::Add("connect2", [] (Command::Params params)
{
if (params.Length() < 2)
{
return;
}
Network::Address address(params[1]);
SteamID id = Party::GenerateLobbyId();
Party::LobbyMap[id.m_Bits] = address;
OutputDebugStringA(Utils::VA("Mapping %llX -> %s", id.m_Bits, address.GetString()));
Game::Steam_JoinLobby(id, 0);
// Callback not registered on first try
// TODO: Fix :D
if (Party::LobbyMap.size() <= 1) Game::Steam_JoinLobby(id, 0);
});
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Renderer::OnFrame([] ()
{
if (!Party::Container.Valid) return;
if ((Game::Com_Milliseconds() - Party::Container.JoinTime) > 5000)
{
Party::Container.Valid = false;
Command::Execute("closemenu popup_reconnectingtoparty");
Dvar::Var("partyend_reason").Set("Server connection timed out.");
Command::Execute("openmenu menu_xboxlive_partyended");
}
});
// Basic info handler
Network::Handle("getInfo", [] (Network::Address address, std::string data)
{
int clientCount = 0;
for (int i = 0; i < *Game::svs_numclients; i++)
{
if (Game::svs_clients[i].state >= 3)
{
clientCount++;
}
}
Utils::InfoString info;
info.Set("challenge", data.substr(0, data.find_first_of("\n")).data());
info.Set("gamename", "IW4");
info.Set("hostname", Dvar::Var("sv_hostname").Get<const char*>());
info.Set("mapname", Dvar::Var("mapname").Get<const char*>());
info.Set("gametype", Dvar::Var("g_gametype").Get<const char*>());
info.Set("fs_game", Dvar::Var("fs_game").Get<const char*>());
info.Set("xuid", Utils::VA("%llX", Steam::SteamUser()->GetSteamID().m_Bits));
info.Set("clients", Utils::VA("%i", clientCount));
info.Set("sv_maxclients", Utils::VA("%i", *Game::svs_numclients));
Network::Send(Game::NS_CLIENT, address, Utils::VA("infoResponse\n%s\n", info.Build().data()));
});
Network::Handle("infoResponse", [] (Network::Address address, std::string data)
{
// Handle connection
if (Party::Container.Valid)
{
if (Party::Container.Target == address)
{
// Invalidate handler for future packets
Party::Container.Valid = false;
Utils::InfoString info(data);
OutputDebugStringA(data.data());
if (info.Get("challenge") != Party::Container.Challenge)
{
OutputDebugStringA(Utils::VA("\"%s\" vs. \"%s\"", info.Get("challenge").data(), Party::Container.Challenge.data()));
Command::Execute("closemenu popup_reconnectingtoparty");
Dvar::Var("partyend_reason").Set("Invalid join response: Challenge mismatch.");
Command::Execute("openmenu menu_xboxlive_partyended");
}
else if (atoi(info.Get("clients").data()) >= atoi(info.Get("sv_maxclients").data()))
{
Command::Execute("closemenu popup_reconnectingtoparty");
Dvar::Var("partyend_reason").Set("@EXE_SERVERISFULL");
Command::Execute("openmenu menu_xboxlive_partyended");
}
else if (info.Get("mapname") == "" || info.Get("gametype") == "")
{
Command::Execute("closemenu popup_reconnectingtoparty");
Dvar::Var("partyend_reason").Set("Invalid map or gametype.");
Command::Execute("openmenu menu_xboxlive_partyended");
}
else
{
Dvar::Var("xblive_privatematch").Set(1);
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Game::Menus_CloseAll(Game::uiContext);
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char xnaddr[32];
Game::CL_ConnectFromParty(0, xnaddr, *address.Get(), 0, 0, info.Get("mapname").data(), info.Get("gametype").data());
}
}
}
});
}
Party::~Party()
{
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Party::LobbyMap.clear();
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}
}