iw4x-client/iw4/Steam/Interfaces/SteamMasterServerUpdater.cpp

68 lines
1.4 KiB
C++
Raw Normal View History

2015-12-23 08:45:53 -05:00
#include "..\..\STDInclude.hpp"
namespace Steam
{
void MasterServerUpdater::SetActive(bool bActive)
{
}
void MasterServerUpdater::SetHeartbeatInterval(int iHeartbeatInterval)
{
}
bool MasterServerUpdater::HandleIncomingPacket(const void *pData, int cbData, unsigned int srcIP, unsigned short srcPort)
{
return true;
}
int MasterServerUpdater::GetNextOutgoingPacket(void *pOut, int cbMaxOut, unsigned int *pNetAdr, unsigned short *pPort)
{
return 0;
}
void MasterServerUpdater::SetBasicServerData(unsigned short nProtocolVersion, bool bDedicatedServer, const char *pRegionName, const char *pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char *pGameDescription)
{
}
void MasterServerUpdater::ClearAllKeyValues()
{
}
void MasterServerUpdater::SetKeyValue(const char *pKey, const char *pValue)
{
}
void MasterServerUpdater::NotifyShutdown()
{
}
bool MasterServerUpdater::WasRestartRequested()
{
return false;
}
void MasterServerUpdater::ForceHeartbeat()
{
}
bool MasterServerUpdater::AddMasterServer(const char *pServerAddress)
{
return true;
}
bool MasterServerUpdater::RemoveMasterServer(const char *pServerAddress)
{
return true;
}
int MasterServerUpdater::GetNumMasterServers()
{
return 0;
}
int MasterServerUpdater::GetMasterServerAddress(int iServer, char *pOut, int outBufferSize)
{
return 0;
}
}