iw4x-client/src/Game/Zone.hpp

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#pragma once
namespace Game
{
typedef void*(*Z_VirtualAlloc_t)(int size);
extern Z_VirtualAlloc_t Z_VirtualAlloc;
typedef void*(*Z_Malloc_t)(int size);
extern Z_Malloc_t Z_Malloc;
typedef HunkUser*(*Hunk_UserCreate_t)(int maxSize, const char* name, bool fixed, int type);
extern Hunk_UserCreate_t Hunk_UserCreate;
typedef void(*Hunk_UserDestroy_t)(HunkUser* user);
extern Hunk_UserDestroy_t Hunk_UserDestroy;
typedef void*(*Hunk_AllocateTempMemoryHigh_t)(int size);
extern Hunk_AllocateTempMemoryHigh_t Hunk_AllocateTempMemoryHigh;
typedef void*(*Hunk_UserAlloc_t)(HunkUser* user, int size, int alignment);
extern Hunk_UserAlloc_t Hunk_UserAlloc;
typedef char*(*TempMalloc_t)(int len);
extern TempMalloc_t TempMalloc;
constexpr auto PAGE_SIZE = 4096;
extern void* Z_VirtualReserve(int size);
extern void Z_VirtualCommit(void* ptr, int size);
extern void Z_VirtualDecommit(void* ptr, int size);
extern void Z_VirtualFree(void* ptr);
}