iw4x-client/src/Components/Modules/QuickPatch.hpp

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namespace Components
{
class QuickPatch : public Component
{
public:
typedef void(Callback)();
QuickPatch();
~QuickPatch();
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#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* getName() { return "QuickPatch"; };
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#endif
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bool unitTest();
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static void UnlockStats();
static void OnShutdown(Callback* callback);
static void OnFrame(Callback* callback);
static void Once(Callback* callback);
private:
static wink::signal<wink::slot<Callback>> ShutdownSignal;
static int64_t* GetStatsID();
static void ShutdownStub(int num);
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static void SelectStringTableEntryInDvarStub();
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static int MsgReadBitsCompressCheckSV(const char *from, char *to, int size);
static int MsgReadBitsCompressCheckCL(const char *from, char *to, int size);
static void CL_HandleRelayPacketCheck(Game::msg_t* msg, int client);
};
}