iw4x-client/src/Components/Modules/Playlist.hpp

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#pragma once
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namespace Components
{
class Playlist : public Component
{
public:
typedef void(*Callback)();
Playlist();
~Playlist();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "Playlist"; };
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#endif
static void LoadPlaylist();
static std::string ReceivedPlaylistBuffer;
private:
static std::string CurrentPlaylistBuffer;
static std::unordered_map<const void*, std::string> MapRelocation;
static DWORD StorePlaylistStub(const char** buffer);
static void PlaylistRequest(Network::Address address, std::string data);
static void PlaylistReponse(Network::Address address, std::string data);
static void MapNameCopy(char *dest, const char *src, int destsize);
static void SetMapName(const char* cvar, const char* value);
static int GetMapIndex(const char* mapname);
};
}