2022-11-23 16:19:47 -05:00
|
|
|
#include <STDInclude.hpp>
|
2022-11-24 10:30:06 -05:00
|
|
|
#include "GSC/Script.hpp"
|
2022-11-23 16:19:47 -05:00
|
|
|
|
|
|
|
namespace Components
|
|
|
|
{
|
|
|
|
Dvar::Var PlayerMovement::BGRocketJump;
|
|
|
|
Dvar::Var PlayerMovement::BGRocketJumpScale;
|
|
|
|
Dvar::Var PlayerMovement::BGPlayerEjection;
|
|
|
|
Dvar::Var PlayerMovement::BGPlayerCollision;
|
2022-12-24 15:23:33 -05:00
|
|
|
Dvar::Var PlayerMovement::BGClimbAnything;
|
2022-11-23 16:19:47 -05:00
|
|
|
const Game::dvar_t* PlayerMovement::CGNoclipScaler;
|
|
|
|
const Game::dvar_t* PlayerMovement::CGUfoScaler;
|
|
|
|
const Game::dvar_t* PlayerMovement::PlayerSpectateSpeedScale;
|
|
|
|
const Game::dvar_t* PlayerMovement::BGBounces;
|
|
|
|
const Game::dvar_t* PlayerMovement::BGBouncesAllAngles;
|
|
|
|
const Game::dvar_t* PlayerMovement::PlayerDuckedSpeedScale;
|
|
|
|
const Game::dvar_t* PlayerMovement::PlayerProneSpeedScale;
|
|
|
|
|
2022-12-24 15:23:33 -05:00
|
|
|
void PlayerMovement::PM_PlayerTraceStub(Game::pmove_s* pm, Game::trace_t* results, const float* start, const float* end, Game::Bounds* bounds, int passEntityNum, int contentMask)
|
|
|
|
{
|
|
|
|
Game::PM_playerTrace(pm, results, start, end, bounds, passEntityNum, contentMask);
|
|
|
|
|
|
|
|
if (results && BGClimbAnything.get<bool>())
|
|
|
|
{
|
|
|
|
results[0].surfaceFlags |= SURF_LADDER;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-11-23 16:19:47 -05:00
|
|
|
__declspec(naked) void PlayerMovement::PM_PlayerDuckedSpeedScaleStub()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
push eax
|
|
|
|
mov eax, PlayerDuckedSpeedScale
|
|
|
|
fld dword ptr [eax + 0x10] // dvar_t.current.value
|
|
|
|
pop eax
|
|
|
|
|
|
|
|
// Game's code
|
|
|
|
pop ecx
|
|
|
|
ret
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
__declspec(naked) void PlayerMovement::PM_PlayerProneSpeedScaleStub()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
push eax
|
|
|
|
mov eax, PlayerProneSpeedScale
|
|
|
|
fld dword ptr [eax + 0x10] // dvar_t.current.value
|
|
|
|
pop eax
|
|
|
|
|
|
|
|
// Game's code
|
|
|
|
pop ecx
|
|
|
|
ret
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
__declspec(naked) void PlayerMovement::PM_MoveScale_Noclip()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
mov eax, CGNoclipScaler
|
|
|
|
fld dword ptr [eax + 0x10] // dvar_t.current.value
|
|
|
|
fmul dword ptr [esp + 0xC]
|
|
|
|
fstp dword ptr [esp + 0xC]
|
|
|
|
|
|
|
|
push 0x56F43A
|
|
|
|
ret
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
__declspec(naked) void PlayerMovement::PM_MoveScale_Ufo()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
mov eax, CGUfoScaler
|
|
|
|
fld dword ptr [eax + 0x10] // dvar_t.current.value
|
|
|
|
fmul dword ptr [esp + 0xC]
|
|
|
|
fstp dword ptr [esp + 0xC]
|
|
|
|
|
|
|
|
push 0x56F44D
|
|
|
|
ret
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
__declspec(naked) void PlayerMovement::PM_MoveScale_Spectate()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
mov eax, PlayerSpectateSpeedScale
|
|
|
|
fld dword ptr [eax + 0x10] // dvar_t.current.value
|
|
|
|
fmul dword ptr [esp + 0xC]
|
|
|
|
fstp dword ptr [esp + 0xC]
|
|
|
|
|
|
|
|
push 0x56F462
|
|
|
|
ret
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
__declspec(naked) void PlayerMovement::PM_StepSlideMoveStub()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
// Check the value of BGBounces
|
|
|
|
push ecx
|
|
|
|
push eax
|
|
|
|
|
|
|
|
mov eax, BGBounces
|
|
|
|
mov ecx, dword ptr [eax + 0x10]
|
|
|
|
test ecx, ecx
|
|
|
|
|
|
|
|
pop eax
|
|
|
|
pop ecx
|
|
|
|
|
|
|
|
// Do not bounce if BGBounces is 0
|
|
|
|
jle noBounce
|
|
|
|
|
|
|
|
// Bounce
|
|
|
|
push 0x4B1B34
|
2022-11-24 10:30:06 -05:00
|
|
|
ret
|
2022-11-23 16:19:47 -05:00
|
|
|
|
|
|
|
noBounce:
|
|
|
|
// Original game code
|
|
|
|
cmp dword ptr [esp + 0x24], 0
|
|
|
|
push 0x4B1B48
|
2022-11-24 10:30:06 -05:00
|
|
|
ret
|
2022-11-23 16:19:47 -05:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Double bounces
|
|
|
|
void PlayerMovement::Jump_ClearState_Hk(Game::playerState_s* ps)
|
|
|
|
{
|
|
|
|
if (BGBounces->current.integer != DOUBLE)
|
|
|
|
{
|
|
|
|
Game::Jump_ClearState(ps);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
__declspec(naked) void PlayerMovement::PM_ProjectVelocityStub()
|
|
|
|
{
|
|
|
|
__asm
|
|
|
|
{
|
|
|
|
push eax
|
|
|
|
mov eax, BGBouncesAllAngles
|
|
|
|
cmp byte ptr [eax + 0x10], 1
|
|
|
|
pop eax
|
|
|
|
|
|
|
|
je bounce
|
|
|
|
|
|
|
|
fstp ST(0)
|
|
|
|
pop esi
|
|
|
|
add esp, 0x10
|
|
|
|
ret
|
|
|
|
|
|
|
|
bounce:
|
|
|
|
push 0x417B6F
|
|
|
|
ret
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Game::gentity_s* PlayerMovement::Weapon_RocketLauncher_Fire_Hk(Game::gentity_s* ent, unsigned int weaponIndex,
|
|
|
|
float spread, Game::weaponParms* wp, const float* gunVel, Game::lockonFireParms* lockParms, bool magicBullet)
|
|
|
|
{
|
|
|
|
auto* result = Game::Weapon_RocketLauncher_Fire(ent, weaponIndex, spread, wp, gunVel, lockParms, magicBullet);
|
|
|
|
|
|
|
|
if (ent->client != nullptr && BGRocketJump.get<bool>() &&
|
|
|
|
wp->weapDef->inventoryType != Game::WEAPINVENTORY_EXCLUSIVE)
|
|
|
|
{
|
|
|
|
const auto scale = BGRocketJumpScale.get<float>();
|
|
|
|
ent->client->ps.velocity[0] += (0.0f - wp->forward[0]) * scale;
|
|
|
|
ent->client->ps.velocity[1] += (0.0f - wp->forward[1]) * scale;
|
|
|
|
ent->client->ps.velocity[2] += (0.0f - wp->forward[2]) * scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
int PlayerMovement::StuckInClient_Hk(Game::gentity_s* self)
|
|
|
|
{
|
|
|
|
if (BGPlayerEjection.get<bool>())
|
|
|
|
{
|
|
|
|
return Utils::Hook::Call<int(Game::gentity_s*)>(0x402D30)(self); // StuckInClient
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerMovement::CM_TransformedCapsuleTrace_Hk(Game::trace_t* results, const float* start, const float* end,
|
|
|
|
const Game::Bounds* bounds, const Game::Bounds* capsule, int contents, const float* origin, const float* angles)
|
|
|
|
{
|
|
|
|
if (BGPlayerCollision.get<bool>())
|
|
|
|
{
|
|
|
|
Utils::Hook::Call<void(Game::trace_t*, const float*, const float*,
|
|
|
|
const Game::Bounds*, const Game::Bounds*, int, const float*, const float*)>
|
|
|
|
(0x478300)
|
|
|
|
(results, start, end, bounds, capsule, contents, origin, angles); // CM_TransformedCapsuleTrace
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-11-24 10:30:06 -05:00
|
|
|
void PlayerMovement::GScr_IsSprinting(const Game::scr_entref_t entref)
|
|
|
|
{
|
|
|
|
const auto* client = Game::GetEntity(entref)->client;
|
|
|
|
if (!client)
|
|
|
|
{
|
|
|
|
Game::Scr_Error("IsSprinting can only be called on a player");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Game::Scr_AddBool(Game::PM_IsSprinting(&client->ps));
|
|
|
|
}
|
|
|
|
|
2022-11-23 16:19:47 -05:00
|
|
|
const Game::dvar_t* PlayerMovement::Dvar_RegisterSpectateSpeedScale(const char* dvarName, float value,
|
|
|
|
float min, float max, unsigned __int16 /*flags*/, const char* description)
|
|
|
|
{
|
|
|
|
PlayerSpectateSpeedScale = Game::Dvar_RegisterFloat(dvarName, value,
|
|
|
|
min, max, Game::DVAR_CHEAT | Game::DVAR_CODINFO, description);
|
|
|
|
|
|
|
|
return PlayerSpectateSpeedScale;
|
|
|
|
}
|
|
|
|
|
|
|
|
void PlayerMovement::RegisterMovementDvars()
|
|
|
|
{
|
|
|
|
PlayerDuckedSpeedScale = Game::Dvar_RegisterFloat("player_duckedSpeedScale",
|
|
|
|
0.65f, 0.0f, 5.0f, Game::DVAR_CHEAT | Game::DVAR_CODINFO,
|
|
|
|
"The scale applied to the player speed when ducking");
|
|
|
|
|
|
|
|
PlayerProneSpeedScale = Game::Dvar_RegisterFloat("player_proneSpeedScale",
|
|
|
|
0.15f, 0.0f, 5.0f, Game::DVAR_CHEAT | Game::DVAR_CODINFO,
|
|
|
|
"The scale applied to the player speed when crawling");
|
|
|
|
|
|
|
|
// 3arc naming convention
|
|
|
|
CGUfoScaler = Game::Dvar_RegisterFloat("cg_ufo_scaler",
|
|
|
|
6.0f, 0.001f, 1000.0f, Game::DVAR_CHEAT | Game::DVAR_CODINFO,
|
|
|
|
"The speed at which ufo camera moves");
|
|
|
|
|
|
|
|
CGNoclipScaler = Game::Dvar_RegisterFloat("cg_noclip_scaler",
|
|
|
|
3.0f, 0.001f, 1000.0f, Game::DVAR_CHEAT | Game::DVAR_CODINFO,
|
|
|
|
"The speed at which noclip camera moves");
|
|
|
|
|
|
|
|
BGBouncesAllAngles = Game::Dvar_RegisterBool("bg_bouncesAllAngles",
|
|
|
|
false, Game::DVAR_CODINFO, "Force bounce from all angles");
|
|
|
|
|
|
|
|
BGRocketJump = Dvar::Register<bool>("bg_rocketJump",
|
|
|
|
false, Game::DVAR_CODINFO, "Enable CoD4 rocket jumps");
|
|
|
|
|
|
|
|
BGRocketJumpScale = Dvar::Register<float>("bg_rocketJumpScale",
|
|
|
|
64.0f, 1.0f, std::numeric_limits<float>::max(), Game::DVAR_CODINFO,
|
|
|
|
"The scale applied to the pushback force of a rocket");
|
|
|
|
|
|
|
|
BGPlayerEjection = Dvar::Register<bool>("bg_playerEjection",
|
|
|
|
true, Game::DVAR_CODINFO, "Push intersecting players away from each other");
|
|
|
|
|
|
|
|
BGPlayerCollision = Dvar::Register<bool>("bg_playerCollision",
|
|
|
|
true, Game::DVAR_CODINFO, "Push intersecting players away from each other");
|
2022-12-24 15:23:33 -05:00
|
|
|
|
|
|
|
BGClimbAnything = Dvar::Register<bool>("bg_climbAnything",
|
2022-12-24 15:41:23 -05:00
|
|
|
false, Game::DVAR_CODINFO, "Treat any surface as a ladder");
|
2022-11-23 16:19:47 -05:00
|
|
|
}
|
|
|
|
|
|
|
|
PlayerMovement::PlayerMovement()
|
|
|
|
{
|
2022-11-24 10:30:06 -05:00
|
|
|
AssertOffset(Game::playerState_s, eFlags, 0xB0);
|
|
|
|
AssertOffset(Game::playerState_s, pm_flags, 0xC);
|
|
|
|
|
2022-11-23 16:19:47 -05:00
|
|
|
Scheduler::Once([]
|
|
|
|
{
|
|
|
|
static const char* bg_bouncesValues[] =
|
|
|
|
{
|
|
|
|
"disabled",
|
|
|
|
"enabled",
|
|
|
|
"double",
|
|
|
|
nullptr
|
|
|
|
};
|
|
|
|
|
|
|
|
BGBounces = Game::Dvar_RegisterEnum("bg_bounces",
|
|
|
|
bg_bouncesValues, DISABLED, Game::DVAR_CODINFO, "Bounce glitch settings");
|
|
|
|
}, Scheduler::Pipeline::MAIN);
|
|
|
|
|
|
|
|
// Hook Dvar_RegisterFloat. Only thing that's changed is that the 0x80 flag is not used.
|
|
|
|
Utils::Hook(0x448990, Dvar_RegisterSpectateSpeedScale, HOOK_CALL).install()->quick();
|
|
|
|
|
|
|
|
// PM_CmdScaleForStance
|
|
|
|
Utils::Hook(0x572D9B, PM_PlayerDuckedSpeedScaleStub, HOOK_JUMP).install()->quick();
|
|
|
|
Utils::Hook(0x572DA5, PM_PlayerProneSpeedScaleStub, HOOK_JUMP).install()->quick();
|
|
|
|
|
|
|
|
// Hook PM_MoveScale so we can add custom speed scale for Ufo and Noclip
|
|
|
|
Utils::Hook(0x56F42C, PM_MoveScale_Noclip, HOOK_JUMP).install()->quick();
|
|
|
|
Utils::Hook(0x56F43F, PM_MoveScale_Ufo, HOOK_JUMP).install()->quick();
|
|
|
|
Utils::Hook(0x56F452, PM_MoveScale_Spectate, HOOK_JUMP).install()->quick();
|
|
|
|
|
|
|
|
// Bounce logic
|
|
|
|
Utils::Hook(0x4B1B2D, PM_StepSlideMoveStub, HOOK_JUMP).install()->quick();
|
|
|
|
Utils::Hook(0x57383E, Jump_ClearState_Hk, HOOK_CALL).install()->quick();
|
|
|
|
Utils::Hook(0x417B66, PM_ProjectVelocityStub, HOOK_JUMP).install()->quick();
|
|
|
|
|
|
|
|
// Rocket jump
|
|
|
|
Utils::Hook(0x4A4F9B, Weapon_RocketLauncher_Fire_Hk, HOOK_CALL).install()->quick(); // FireWeapon
|
|
|
|
|
|
|
|
// Hook StuckInClient & CM_TransformedCapsuleTrace
|
|
|
|
// so we can prevent intersecting players from being pushed away from each other
|
|
|
|
Utils::Hook(0x5D8153, StuckInClient_Hk, HOOK_CALL).install()->quick();
|
|
|
|
Utils::Hook(0x45A5BF, CM_TransformedCapsuleTrace_Hk, HOOK_CALL).install()->quick(); // SV_ClipMoveToEntity
|
|
|
|
Utils::Hook(0x5A0CAD, CM_TransformedCapsuleTrace_Hk, HOOK_CALL).install()->quick(); // CG_ClipMoveToEntity
|
|
|
|
|
2022-12-24 15:23:33 -05:00
|
|
|
Utils::Hook(0x573F39, PM_PlayerTraceStub, HOOK_CALL).install()->quick();
|
|
|
|
Utils::Hook(0x573E93, PM_PlayerTraceStub, HOOK_CALL).install()->quick();
|
|
|
|
|
2022-11-24 10:30:06 -05:00
|
|
|
Script::AddMethod("IsSprinting", GScr_IsSprinting);
|
|
|
|
|
2022-11-23 16:19:47 -05:00
|
|
|
RegisterMovementDvars();
|
|
|
|
}
|
|
|
|
}
|