2017-01-20 14:36:52 +01:00
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#pragma once
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2016-11-29 19:03:56 +01:00
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namespace Assets
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{
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class ISndCurve : public Components::AssetHandler::IAsset
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{
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public:
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2022-06-22 17:36:06 +02:00
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Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_SOUND_CURVE; }
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2016-11-29 19:03:56 +01:00
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2022-06-22 17:36:06 +02:00
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void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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2016-11-29 19:03:56 +01:00
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};
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}
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