iw4x-client/src/Components/Modules/Download.hpp

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namespace Components
{
class Download : public Component
{
public:
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Download();
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~Download();
#ifdef DEBUG
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const char* GetName() { return "Download"; };
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#endif
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static void InitiateClientDownload(std::string mod);
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private:
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class ClientDownload
{
public:
ClientDownload() : Valid(false), Running(false) {}
~ClientDownload() { this->Clear(); }
bool Running;
bool Valid;
mg_mgr Mgr;
Network::Address Target;
std::string Mod;
std::mutex Mutex;
std::thread Thread;
std::string Progress;
class File
{
public:
std::string Name;
std::string Hash;
size_t Size;
};
std::vector<File> Files;
void Clear()
{
this->Running = false;
this->Mod.clear();
this->Files.clear();
if (this->Valid)
{
this->Valid = false;
mg_mgr_free(&(this->Mgr));
}
this->Mutex.lock();
this->Progress.clear();
this->Mutex.unlock();
}
};
class FileDownload
{
public:
ClientDownload* download;
ClientDownload::File file;
bool downloading;
unsigned int index;
std::string buffer;
size_t receivedBytes;
};
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static mg_mgr Mgr;
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static ClientDownload CLDownload;
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static void EventHandler(mg_connection *nc, int ev, void *ev_data);
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static void ListHandler(mg_connection *nc, int ev, void *ev_data);
static void FileHandler(mg_connection *nc, int ev, void *ev_data);
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static void InfoHandler(mg_connection *nc, int ev, void *ev_data);
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static void DownloadHandler(mg_connection *nc, int ev, void *ev_data);
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static bool IsClient(mg_connection *nc);
static Game::client_t* GetClient(mg_connection *nc);
static void Forbid(mg_connection *nc);
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static void ModDownloader(ClientDownload* download);
static bool ParseModList(ClientDownload* download, std::string list);
static bool DownloadFile(ClientDownload* download, unsigned int index);
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};
}