iw4x-client/src/Components/Modules/MusicalTalent.hpp

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#pragma once
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namespace Components
{
class MusicalTalent : public Component
{
public:
MusicalTalent();
~MusicalTalent();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
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const char* getName() override { return "MusicalTalent"; };
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#endif
static void Replace(std::string sound, const char* file);
private:
static std::unordered_map<std::string, const char*> SoundAliasList;
static Game::XAssetHeader ModifyAliases(Game::XAssetType type, std::string filename);
};
}