iw4x-client/src/Components/Modules/AssetInterfaces/IMaterialPixelShader.hpp

17 lines
685 B
C++
Raw Normal View History

2017-01-20 14:36:52 +01:00
#pragma once
2016-01-22 11:59:43 +01:00
namespace Assets
{
class IMaterialPixelShader : public Components::AssetHandler::IAsset
{
2016-01-26 16:12:41 +01:00
public:
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_PIXELSHADER; };
2016-01-22 11:59:43 +01:00
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
virtual void load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) override;
void loadNative(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder);
void loadBinary(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder);
2016-01-22 11:59:43 +01:00
};
2016-06-28 12:46:28 +02:00
}