2017-01-20 08:36:52 -05:00
|
|
|
#pragma once
|
|
|
|
|
2016-11-29 13:32:46 -05:00
|
|
|
namespace Assets
|
|
|
|
{
|
|
|
|
class ILoadedSound : public Components::AssetHandler::IAsset
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LOADED_SOUND; };
|
|
|
|
|
2018-12-17 08:29:18 -05:00
|
|
|
virtual void load(Game::XAssetHeader* header, const std::string& name, Components::ZoneBuilder::Zone* builder) override;
|
2016-11-29 13:32:46 -05:00
|
|
|
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
|
|
|
};
|
|
|
|
}
|