iw4x-client/src/Components/Modules/AssetInterfaces/IPhysPreset.hpp

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2016-01-25 17:47:50 -05:00
namespace Assets
{
class IPhysPreset : public Components::AssetHandler::IAsset
{
virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_PHYSPRESET; };
virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
};
}