2016-01-22 05:59:43 -05:00
|
|
|
namespace Assets
|
|
|
|
{
|
|
|
|
class IGfxImage : public Components::AssetHandler::IAsset
|
|
|
|
{
|
|
|
|
virtual Game::XAssetType GetType() override { return Game::XAssetType::ASSET_TYPE_IMAGE; };
|
|
|
|
|
|
|
|
virtual void Save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
|
2016-01-22 10:11:47 -05:00
|
|
|
virtual void Load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
|
2016-01-22 05:59:43 -05:00
|
|
|
};
|
|
|
|
}
|