iw4x-client/src/Components/Modules/FastFiles.hpp

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namespace Components
{
class FastFiles : public Component
{
public:
FastFiles();
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~FastFiles();
#if defined(DEBUG) || defined(FORCE_UNIT_TESTS)
const char* getName() { return "FastFiles"; };
#endif
static void AddZonePath(std::string path);
static std::string Current();
static bool Ready();
static bool Exists(std::string file);
static void LoadLocalizeZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static float GetFullLoadedFraction();
static unsigned char ZoneKey[1191];
private:
union Key
{
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struct
{
unsigned char key[24];
unsigned char iv[16];
};
unsigned char data[1];
};
static unsigned int CurrentZone;
static unsigned int MaxZones;
static Key CurrentKey;
static symmetric_CTR CurrentCTR;
static std::vector<std::string> ZonePaths;
static const char* GetZoneLocation(const char* file);
static void LoadInitialZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static void LoadDLCUIZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static void LoadGfxZones(Game::XZoneInfo *zoneInfo, unsigned int zoneCount, int sync);
static void ReadVersionStub(unsigned int* version, int size);
static void AuthLoadInitCrypto();
static int AuthLoadInflateCompare(unsigned char* buffer, int length, unsigned char* ivValue);
static void AuthLoadInflateDecryptBase();
static void AuthLoadInflateDecryptBaseFunc(unsigned char* buffer);
static int InflateInitDecrypt(z_streamp strm, const char *version, int stream_size);
static void LoadZonesStub(Game::XZoneInfo *zoneInfo, unsigned int zoneCount);
};
}