2018-10-09 04:53:15 -04:00
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#include "STDInclude.hpp"
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namespace Components
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{
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std::recursive_mutex Node::Mutex;
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std::vector<Node::Entry> Node::Nodes;
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bool Node::wasIngame;
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bool Node::Entry::isValid()
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{
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return (this->lastResponse.has_value() && !this->lastResponse->elapsed(NODE_HALFLIFE * 2));
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}
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bool Node::Entry::isDead()
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{
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if (!this->lastResponse.has_value())
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{
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if (this->lastRequest.has_value() && this->lastRequest->elapsed(NODE_HALFLIFE))
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{
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return true;
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}
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}
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else if(this->lastResponse->elapsed(NODE_HALFLIFE * 2) && this->lastRequest.has_value() && this->lastRequest->after(*this->lastResponse))
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{
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return true;
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}
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return false;
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}
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bool Node::Entry::requiresRequest()
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{
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return (!this->isDead() && (!this->lastRequest.has_value() || this->lastRequest->elapsed(NODE_HALFLIFE)));
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}
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void Node::Entry::sendRequest()
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{
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if (!this->lastRequest.has_value()) this->lastRequest.emplace(Utils::Time::Point());
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this->lastRequest->update();
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Session::Send(this->address, "nodeListRequest");
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Node::SendList(this->address);
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NODE_LOG("Sent request to %s\n", this->address.getCString());
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}
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void Node::Entry::reset()
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{
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// this->lastResponse.reset(); // This would invalidate the node, but maybe we don't want that?
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this->lastRequest.reset();
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}
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2018-12-03 15:48:12 -05:00
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json11::Json Node::Entry::to_json() const
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{
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return this->address.getString();
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}
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2018-10-09 04:53:15 -04:00
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void Node::LoadNodeRemotePreset()
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{
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std::string nodes = Utils::Cache::GetFile("/iw4/nodes.txt");
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if (nodes.empty()) return;
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auto nodeList = Utils::String::Explode(nodes, '\n');
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for (auto& node : nodeList)
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{
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Utils::String::Replace(node, "\r", "");
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node = Utils::String::Trim(node);
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Node::Add(node);
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}
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}
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void Node::LoadNodePreset()
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{
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Proto::Node::List list;
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if (Monitor::IsEnabled())
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{
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std::string nodes = Utils::IO::ReadFile("players/nodes_default.dat");
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if (nodes.empty() || !list.ParseFromString(Utils::Compression::ZLib::Decompress(nodes))) return;
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}
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else
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{
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FileSystem::File defaultNodes("nodes_default.dat");
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if (!defaultNodes.exists() || !list.ParseFromString(Utils::Compression::ZLib::Decompress(defaultNodes.getBuffer()))) return;
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}
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for (int i = 0; i < list.nodes_size(); ++i)
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{
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const std::string& addr = list.nodes(i);
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if (addr.size() == sizeof(sockaddr))
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{
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Node::Add(reinterpret_cast<sockaddr*>(const_cast<char*>(addr.data())));
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}
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}
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}
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void Node::LoadNodes()
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{
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Proto::Node::List list;
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std::string nodes = Utils::IO::ReadFile("players/nodes.dat");
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if (nodes.empty() || !list.ParseFromString(Utils::Compression::ZLib::Decompress(nodes))) return;
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for (int i = 0; i < list.nodes_size(); ++i)
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{
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const std::string& addr = list.nodes(i);
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if (addr.size() == sizeof(sockaddr))
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{
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Node::Add(reinterpret_cast<sockaddr*>(const_cast<char*>(addr.data())));
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}
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}
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}
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void Node::StoreNodes(bool force)
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{
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if (Dedicated::IsEnabled() && Dvar::Var("sv_lanOnly").get<bool>()) return;
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static Utils::Time::Interval interval;
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if (!force && !interval.elapsed(1min)) return;
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interval.update();
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Proto::Node::List list;
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Node::Mutex.lock();
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for (auto& node : Node::Nodes)
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{
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if (node.isValid())
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{
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std::string* str = list.add_nodes();
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sockaddr addr = node.address.getSockAddr();
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str->append(reinterpret_cast<char*>(&addr), sizeof(addr));
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}
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}
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Node::Mutex.unlock();
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Utils::IO::WriteFile("players/nodes.dat", Utils::Compression::ZLib::Compress(list.SerializeAsString()));
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}
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void Node::Add(Network::Address address)
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{
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#ifndef DEBUG
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if (address.isLocal() || address.isSelf()) return;
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#endif
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if (!address.isValid()) return;
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std::lock_guard<std::recursive_mutex> _(Node::Mutex);
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for (auto& session : Node::Nodes)
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{
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if (session.address == address) return;
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}
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Node::Entry node;
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node.address = address;
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Node::Nodes.push_back(node);
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}
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2018-12-02 12:17:45 -05:00
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std::vector<Node::Entry> Node::GetNodes()
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{
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std::lock_guard<std::recursive_mutex> _(Node::Mutex);
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return Node::Nodes;
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}
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2018-10-09 04:53:15 -04:00
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void Node::RunFrame()
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{
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if (Dedicated::IsEnabled() && Dvar::Var("sv_lanOnly").get<bool>()) return;
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if (Game::CL_IsCgameInitialized())
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{
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wasIngame = true;
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return; // don't run while ingame because it can still cause lag spikes on lower end PCs
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}
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if (wasIngame) // our last frame we were ingame and now we aren't so touch all nodes
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{
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for (auto i = Node::Nodes.begin(); i != Node::Nodes.end();++i)
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{
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// clearing the last request and response times makes the
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// dispatcher think its a new node and will force a refresh
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i->lastRequest.reset();
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i->lastResponse.reset();
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}
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wasIngame = false;
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}
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static Utils::Time::Interval frameLimit;
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int interval = static_cast<int>(1000.0f / Dvar::Var("net_serverFrames").get<int>());
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if (!frameLimit.elapsed(std::chrono::milliseconds(interval))) return;
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frameLimit.update();
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std::lock_guard<std::recursive_mutex> _(Node::Mutex);
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Dvar::Var queryLimit("net_serverQueryLimit");
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int sentRequests = 0;
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for (auto i = Node::Nodes.begin(); i != Node::Nodes.end();)
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{
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if (i->isDead())
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{
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i = Node::Nodes.erase(i);
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continue;
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}
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else if (sentRequests < queryLimit.get<int>() && i->requiresRequest())
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{
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++sentRequests;
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i->sendRequest();
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}
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++i;
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}
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}
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void Node::Synchronize()
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{
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std::lock_guard<std::recursive_mutex> _(Node::Mutex);
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for (auto& node : Node::Nodes)
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{
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//if (node.isValid()) // Comment out to simulate 'syncnodes' behaviour
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{
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node.reset();
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}
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}
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}
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void Node::HandleResponse(Network::Address address, std::string data)
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{
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Proto::Node::List list;
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if (!list.ParseFromString(data)) return;
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NODE_LOG("Received response from %s\n", address.getCString());
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std::lock_guard<std::recursive_mutex> _(Node::Mutex);
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for (int i = 0; i < list.nodes_size(); ++i)
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{
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const std::string& addr = list.nodes(i);
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if (addr.size() == sizeof(sockaddr))
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{
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Node::Add(reinterpret_cast<sockaddr*>(const_cast<char*>(addr.data())));
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}
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}
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if (list.isnode() && (!list.port() || list.port() == address.getPort()))
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{
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if (!Dedicated::IsEnabled() && ServerList::IsOnlineList() && list.protocol() == PROTOCOL)
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{
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NODE_LOG("Inserting %s into the serverlist\n", address.getCString());
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ServerList::InsertRequest(address);
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}
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else
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{
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NODE_LOG("Dropping serverlist insertion for %s\n", address.getCString());
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}
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for (auto& node : Node::Nodes)
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{
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if (address == node.address)
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{
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if (!node.lastResponse.has_value()) node.lastResponse.emplace(Utils::Time::Point());
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node.lastResponse->update();
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node.data.protocol = list.protocol();
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return;
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}
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}
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Node::Entry entry;
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entry.address = address;
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entry.data.protocol = list.protocol();
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entry.lastResponse.emplace(Utils::Time::Point());
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Node::Nodes.push_back(entry);
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}
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}
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2018-12-02 12:17:45 -05:00
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2018-10-09 04:53:15 -04:00
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void Node::SendList(Network::Address address)
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{
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Proto::Node::List list;
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list.set_isnode(Dedicated::IsEnabled());
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list.set_protocol(PROTOCOL);
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list.set_port(Node::GetPort());
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std::lock_guard<std::recursive_mutex> _(Node::Mutex);
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for (auto& node : Node::Nodes)
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{
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if (node.isValid())
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{
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std::string* str = list.add_nodes();
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sockaddr addr = node.address.getSockAddr();
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str->append(reinterpret_cast<char*>(&addr), sizeof(addr));
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}
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}
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Session::Send(address, "nodeListResponse", list.SerializeAsString());
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}
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unsigned short Node::GetPort()
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{
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if (Dvar::Var("net_natFix").get<bool>()) return 0;
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return Network::GetPort();
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}
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Node::Node()
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{
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if (ZoneBuilder::IsEnabled()) return;
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Dvar::Register<bool>("net_natFix", false, 0, "Fix node registration for certain firewalls/routers");
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Scheduler::OnFrameAsync([]()
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{
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Node::StoreNodes(false);
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});
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Scheduler::OnFrame(Node::RunFrame);
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Session::Handle("nodeListResponse", Node::HandleResponse);
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Session::Handle("nodeListRequest", [](Network::Address address, std::string)
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{
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Node::SendList(address);
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});
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// Load stored nodes
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auto loadNodes = []()
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{
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Node::LoadNodePreset();
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Node::LoadNodes();
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};
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if (Monitor::IsEnabled()) Network::OnStart(loadNodes);
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else Dvar::OnInit(loadNodes);
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Network::OnStart([]()
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{
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std::thread([]()
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{
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Node::LoadNodeRemotePreset();
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}).detach();
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});
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Command::Add("listnodes", [](Command::Params*)
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{
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Logger::Print("Nodes: %d\n", Node::Nodes.size());
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std::lock_guard<std::recursive_mutex> _(Node::Mutex);
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for (auto& node : Node::Nodes)
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{
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Logger::Print("%s\t(%s)\n", node.address.getCString(), node.isValid() ? "Valid" : "Invalid");
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}
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});
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Command::Add("addnode", [](Command::Params* params)
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{
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if (params->length() < 2) return;
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Node::Add({ params->get(1) });
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});
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}
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Node::~Node()
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{
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std::lock_guard<std::recursive_mutex> _(Node::Mutex);
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Node::StoreNodes(true);
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Node::Nodes.clear();
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}
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}
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