2017-01-20 08:36:52 -05:00
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#pragma once
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2017-01-19 16:23:59 -05:00
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namespace Components
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{
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class Auth : public Component
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{
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public:
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Auth();
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~Auth();
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2017-01-23 16:06:50 -05:00
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void preDestroy() override;
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2017-01-20 08:36:52 -05:00
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bool unitTest() override;
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2017-01-19 16:23:59 -05:00
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static void StoreKey();
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static void LoadKey(bool force = false);
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static unsigned __int64 GetKeyHash();
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static unsigned __int64 GetKeyHash(std::string key);
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static uint32_t GetSecurityLevel();
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static void IncreaseSecurityLevel(uint32_t level, std::string command = "");
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static uint32_t GetZeroBits(Utils::Cryptography::Token token, std::string publicKey);
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static void IncrementToken(Utils::Cryptography::Token& token, Utils::Cryptography::Token& computeToken, std::string publicKey, uint32_t zeroBits, bool* cancel = nullptr, uint64_t* count = nullptr);
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private:
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class TokenIncrementing
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{
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public:
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bool cancel;
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bool generating;
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std::thread thread;
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uint32_t targetLevel;
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int startTime;
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std::string command;
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uint64_t hashes;
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};
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static TokenIncrementing TokenContainer;
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static Utils::Cryptography::Token GuidToken;
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static Utils::Cryptography::Token ComputeToken;
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static Utils::Cryptography::ECC::Key GuidKey;
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static void SendConnectDataStub(Game::netsrc_t sock, Game::netadr_t adr, const char *format, int len);
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2017-02-01 07:44:25 -05:00
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static void ParseConnectData(Game::msg_t* msg, Game::netadr_t* addr);
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2017-01-19 16:23:59 -05:00
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static void DirectConnectStub();
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static void Frame();
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};
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}
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