2017-01-20 08:36:52 -05:00
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#pragma once
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2016-12-24 08:06:41 -05:00
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namespace Assets
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{
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class IGfxLightDef : public Components::AssetHandler::IAsset
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{
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public:
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2016-12-28 15:35:30 -05:00
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virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_LIGHT_DEF; };
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2016-12-24 08:06:41 -05:00
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virtual void mark(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
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2017-03-20 05:38:30 -04:00
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virtual void load(Game::XAssetHeader* header, std::string name, Components::ZoneBuilder::Zone* builder) override;
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2016-12-24 08:06:41 -05:00
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};
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}
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