iw4x-client/src/Components/Modules/Zones.hpp

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2017-01-20 08:36:52 -05:00
#pragma once
2017-01-19 16:23:59 -05:00
#define VERSION_ALPHA2 316
#define VERSION_ALPHA3 318//319
#define VERSION_ALPHA3_DEC 319
namespace Components
{
class Zones : public Component
{
public:
Zones();
~Zones();
static void SetVersion(int version);
static int Version() { return Zones::ZoneVersion; };
private:
static int ZoneVersion;
static int FxEffectIndex;
static char* FxEffectStrings[64];
static bool CheckGameMapSp(int type);
static void GameMapSpPatchStub();
static void LoadFxElemDefArrayStub(bool atStreamStart);
static bool LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size);
static void LoadXModelLodInfo(int i);
static void LoadXModelLodInfoStub();
static bool LoadXModel(bool atStreamStart, char* xmodel, int size);
static bool LoadXSurfaceArray(bool atStreamStart, char* buffer, int size);
static bool LoadGameWorldSp(bool atStreamStart, char* buffer, int size);
static bool LoadVehicleDef(bool atStreamStart, char* buffer, int size);
static bool Loadsnd_alias_tArray(bool atStreamStart, char* buffer, int len);
static bool LoadLoadedSound(bool atStreamStart, char* buffer, int size);
static bool LoadmenuDef_t(bool atStreamStart, char* buffer, int size);
static bool LoadFxEffectDef(bool atStreamStart, char* buffer, int size);
static bool LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size);
static bool LoadStructuredDataStructPropertyArray(bool atStreamStart, char* data, int size);
static void LoadPathDataTail();
static void LoadWeaponAttach();
static void LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count);
static void LoadWeaponCompleteDef();
static bool LoadGfxImage(bool atStreamStart, char* buffer, int size);
static bool LoadXAsset(bool atStreamStart, char* buffer, int size);
static bool LoadMaterialTechnique(bool atStreamStart, char* buffer, int size);
static bool LoadMaterial(bool atStreamStart, char* buffer, int size);
static bool LoadGfxWorld(bool atStreamStart, char* buffer, int size);
static void Loadsunflare_t(bool atStreamStart);
static bool LoadStatement(bool atStreamStart, char* buffer, int size);
static void LoadWindowImage(bool atStreamStart);
static void LoadPhysPreset(bool atStreamStart, char* buffer, int size);
static void LoadXModelSurfs(bool atStreamStart, char* buffer, int size);
static void LoadImpactFx(bool atStreamStart, char* buffer, int size);
static void LoadPathNodeArray(bool atStreamStart, char* buffer, int size);
static void LoadPathnodeConstantTail(bool atStreamStart, char* buffer, int size);
static void LoadExpressionSupportingDataPtr(bool atStreamStart);
static void LoadImpactFxArray();
static int ImpactFxArrayCount();
static void LoadPathDataConstant();
static int PathDataSize();
};
}