2017-01-20 08:36:52 -05:00
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#pragma once
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2017-01-19 16:23:59 -05:00
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#define VERSION_ALPHA2 316
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#define VERSION_ALPHA3 318//319
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#define VERSION_ALPHA3_DEC 319
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namespace Components
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{
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class Zones : public Component
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{
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public:
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Zones();
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~Zones();
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static void SetVersion(int version);
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static int Version() { return Zones::ZoneVersion; };
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private:
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static int ZoneVersion;
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static int FxEffectIndex;
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static char* FxEffectStrings[64];
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static bool CheckGameMapSp(int type);
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static void GameMapSpPatchStub();
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static void LoadFxElemDefArrayStub(bool atStreamStart);
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static bool LoadFxElemDefStub(bool atStreamStart, Game::FxElemDef* fxElem, int size);
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static void LoadXModelLodInfo(int i);
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static void LoadXModelLodInfoStub();
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static bool LoadXModel(bool atStreamStart, char* xmodel, int size);
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static bool LoadXSurfaceArray(bool atStreamStart, char* buffer, int size);
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static bool LoadGameWorldSp(bool atStreamStart, char* buffer, int size);
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static bool LoadVehicleDef(bool atStreamStart, char* buffer, int size);
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static bool Loadsnd_alias_tArray(bool atStreamStart, char* buffer, int len);
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static bool LoadLoadedSound(bool atStreamStart, char* buffer, int size);
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static bool LoadmenuDef_t(bool atStreamStart, char* buffer, int size);
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static bool LoadFxEffectDef(bool atStreamStart, char* buffer, int size);
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static bool LoadMaterialShaderArgumentArray(bool atStreamStart, Game::MaterialShaderArgument* argument, int size);
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static bool LoadStructuredDataStructPropertyArray(bool atStreamStart, char* data, int size);
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static void LoadPathDataTail();
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static void LoadWeaponAttach();
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static void LoadWeaponAttachStuff(DWORD* varWeaponAttachStuff, int count);
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static void LoadWeaponCompleteDef();
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static bool LoadGfxImage(bool atStreamStart, char* buffer, int size);
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static bool LoadXAsset(bool atStreamStart, char* buffer, int size);
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static bool LoadMaterialTechnique(bool atStreamStart, char* buffer, int size);
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static bool LoadMaterial(bool atStreamStart, char* buffer, int size);
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static bool LoadGfxWorld(bool atStreamStart, char* buffer, int size);
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static void Loadsunflare_t(bool atStreamStart);
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static bool LoadStatement(bool atStreamStart, char* buffer, int size);
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static void LoadWindowImage(bool atStreamStart);
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static void LoadPhysPreset(bool atStreamStart, char* buffer, int size);
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static void LoadXModelSurfs(bool atStreamStart, char* buffer, int size);
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static void LoadImpactFx(bool atStreamStart, char* buffer, int size);
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static void LoadPathNodeArray(bool atStreamStart, char* buffer, int size);
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static void LoadPathnodeConstantTail(bool atStreamStart, char* buffer, int size);
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static void LoadExpressionSupportingDataPtr(bool atStreamStart);
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static void LoadImpactFxArray();
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static int ImpactFxArrayCount();
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static void LoadPathDataConstant();
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static int PathDataSize();
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};
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}
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