2017-01-20 08:36:52 -05:00
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#pragma once
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2017-01-19 16:23:59 -05:00
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namespace Components
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{
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class Window : public Component
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{
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public:
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Window();
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static int Width();
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static int Height();
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static int Width(HWND window);
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static int Height(HWND window);
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static void Dimension(RECT* rect);
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static void Dimension(HWND window, RECT* rect);
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static bool IsCursorWithin(HWND window);
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2017-02-10 03:50:08 -05:00
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static HWND GetWindow();
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2017-01-19 16:23:59 -05:00
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private:
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static BOOL CursorVisible;
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static Dvar::Var NoBorder;
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static Dvar::Var NativeCursor;
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static HWND MainWindow;
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2017-06-06 16:13:08 -04:00
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static void ApplyCursor();
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2017-01-19 16:23:59 -05:00
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static int IsNoBorder();
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2017-06-06 16:13:08 -04:00
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static BOOL WINAPI MessageHandler(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam);
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2017-01-19 16:23:59 -05:00
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static int WINAPI ShowCursorHook(BOOL show);
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static void DrawCursorStub(void *scrPlace, float x, float y, float w, float h, int horzAlign, int vertAlign, const float *color, Game::Material *material);
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static void StyleHookStub();
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static HWND WINAPI CreateMainWindow(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR lpWindowName, DWORD dwStyle, int X, int Y, int nWidth, int nHeight, HWND hWndParent, HMENU hMenu, HINSTANCE hInstance, LPVOID lpParam);
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};
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}
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