iw4x-client/src/Components/Modules/Friends.cpp

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#include "STDInclude.hpp"
namespace Components
{
unsigned int Friends::CurrentFriend;
std::recursive_mutex Friends::Mutex;
std::vector<Friends::Friend> Friends::FriendsList;
void Friends::UpdateUserInfo(SteamID user)
{
if (!Steam::Proxy::SteamFriends) return;
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
Friends::Friend userInfo;
auto i = std::find_if(Friends::FriendsList.begin(), Friends::FriendsList.end(), [user] (Friends::Friend entry)
{
return (entry.userId.Bits == user.Bits);
});
if(i != Friends::FriendsList.end())
{
userInfo = *i;
}
userInfo.userId = user;
userInfo.online = Steam::Proxy::SteamFriends->GetFriendPersonaState(user) != 0;
userInfo.name = Steam::Proxy::SteamFriends->GetFriendPersonaName(user);
userInfo.statusName = Steam::Proxy::SteamFriends->GetFriendRichPresence(user, "iw4x_status");
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userInfo.prestige = Utils::Cryptography::Rand::GenerateInt() % (10 + 1);
userInfo.experience = Utils::Cryptography::Rand::GenerateInt() % (2516000 + 1);
//if (!userInfo.online) return;
if (i != Friends::FriendsList.end())
{
*i = userInfo;
}
else
{
Friends::FriendsList.push_back(userInfo);
}
qsort(Friends::FriendsList.data(), Friends::FriendsList.size(), sizeof(Friends::Friend), [](const void* first, const void* second)
{
const Friends::Friend* friend1 = static_cast<const Friends::Friend*>(first);
const Friends::Friend* friend2 = static_cast<const Friends::Friend*>(second);
std::string name1 = Utils::String::ToLower(Colors::Strip(friend1->name));
std::string name2 = Utils::String::ToLower(Colors::Strip(friend2->name));
return name1.compare(name2);
});
}
void Friends::UpdateFriends()
{
if (!Steam::Proxy::SteamFriends) return;
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
auto listCopy = Friends::FriendsList;
Friends::FriendsList.clear();
int count = Steam::Proxy::SteamFriends->GetFriendCount(4);
Friends::FriendsList.reserve(count);
for(int i = 0; i < count; ++i)
{
SteamID friendId = Steam::Proxy::SteamFriends->GetFriendByIndex(i, 4);
//if(!Steam::Proxy::SteamFriends->GetFriendPersonaState(friendId)) continue; // Offline
auto entry = std::find_if(listCopy.begin(), listCopy.end(), [friendId](Friends::Friend entry)
{
return (entry.userId.Bits == friendId.Bits);
});
if (entry != listCopy.end())
{
Friends::FriendsList.push_back(*entry);
}
Friends::UpdateUserInfo(friendId);
Steam::Proxy::SteamFriends->RequestFriendRichPresence(friendId);
}
}
unsigned int Friends::GetFriendCount()
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
return Friends::FriendsList.size();
}
const char* Friends::GetFriendText(unsigned int index, int column)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
if (index >= Friends::FriendsList.size()) return "";
auto user = Friends::FriendsList[index];
switch(column)
{
case 0:
{
static char buffer[0x100];
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ZeroMemory(buffer, sizeof(buffer));
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Game::Material* rankIcon = nullptr;
int rank = Game::CL_GetRankForXP(user.experience);
Game::CL_GetRankIcon(rank, user.prestige, &rankIcon);
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buffer[0] = '^';
buffer[1] = 2;
// Icon size
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char size = 0x30;
buffer[2] = size; // Width
buffer[3] = size; // Height
// Icon name length
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buffer[4] = static_cast<char>(strlen(rankIcon->name));
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strcat_s(buffer, rankIcon->name);
strcat_s(buffer, Utils::String::VA(" %i", rank));
return buffer;
}
case 1:
return Utils::String::VA("%s", user.name.data());
case 2:
return "Trickshot Isnipe server";
default:
break;
}
return "";
}
void Friends::SelectFriend(unsigned int index)
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
if (index >= Friends::FriendsList.size()) return;
Friends::CurrentFriend = index;
}
Friends::Friends()
{
// Callback to update user information
Steam::Proxy::RegisterCallback(336, [](void* data)
{
Friends::FriendRichPresenceUpdate* update = static_cast<Friends::FriendRichPresenceUpdate*>(data);
Friends::UpdateUserInfo(update->m_steamIDFriend);
});
// Persona state has changed
Steam::Proxy::RegisterCallback(304, [](void* data)
{
Friends::PersonaStateChange* state = static_cast<Friends::PersonaStateChange*>(data);
if(Steam::Proxy::SteamFriends) Steam::Proxy::SteamFriends->RequestFriendRichPresence(state->m_ulSteamID);
});
UIScript::Add("LoadFriends", [](UIScript::Token)
{
Friends::UpdateFriends();
});
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UIFeeder::Add(15.0f, Friends::GetFriendCount, Friends::GetFriendText, Friends::SelectFriend);
}
Friends::~Friends()
{
Steam::Proxy::UnregisterCallback(304);
Steam::Proxy::UnregisterCallback(336);
if (Steam::Proxy::SteamFriends)
{
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Steam::Proxy::SteamFriends->SetRichPresence("iw4x_status", nullptr);
}
{
std::lock_guard<std::recursive_mutex> _(Friends::Mutex);
Friends::FriendsList.clear();
}
}
}