iw4x-client/iw4/Components/Network.hpp

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namespace Components
{
class Network : public Component
{
public:
class Address
{
public:
Address() {};
Address(std::string addrString);
Address(Game::netadr_t addr) : address(addr) {}
Address(Game::netadr_t* addr) : Address(*addr) {}
Address(const Address& obj) { this->address = obj.address; };
bool operator!=(const Address &obj) { return !(*this == obj); };
bool operator==(const Address &obj);
void SetPort(unsigned short port);
unsigned short GetPort();
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void SetIP(DWORD ip);
DWORD GetIP();
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Game::netadr_t* Get();
const char* GetString();
private:
Game::netadr_t address;
};
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typedef void(*Callback)(Address address, std::string data);
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Network();
~Network();
const char* GetName() { return "Network"; };
static void Handle(std::string packet, Callback callback);
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static void Send(Address target, std::string data);
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static void Send(Game::netsrc_t type, Address target, std::string data);
private:
static std::string SelectedPacket;
static std::map<std::string, Callback> PacketHandlers;
static int PacketInterceptionHandler(const char* packet);
static void DeployPacket(Game::netadr_t from, Game::msg_t* msg);
static void DeployPacketStub();
};
}