2015-12-23 08:45:53 -05:00
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#include "..\STDInclude.hpp"
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namespace Components
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{
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std::vector<Game::cmd_function_t*> Command::Functions;
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std::map<std::string, Command::Callback> Command::FunctionMap;
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2015-12-23 16:21:03 -05:00
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char* Command::Params::operator[](size_t index)
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2015-12-23 08:45:53 -05:00
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{
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if (index >= this->Length())
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{
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return "";
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}
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return Game::cmd_argv[this->CommandId][index];
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}
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size_t Command::Params::Length()
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{
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return Game::cmd_argc[this->CommandId];
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}
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Command::~Command()
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{
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for (auto command : Command::Functions)
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{
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delete command;
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}
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Command::Functions.clear();
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}
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void Command::Add(const char* name, Command::Callback callback)
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{
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Command::FunctionMap[Utils::StrToLower(name)] = callback;
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Game::Cmd_AddCommand(name, Command::MainCallback, Command::Allocate(), 0);
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}
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2015-12-25 15:42:35 -05:00
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void Command::Execute(std::string command, bool sync)
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{
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command.append("\n"); // Make sure it's terminated
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if (sync)
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{
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Game::Cmd_ExecuteSingleCommand(0, 0, command.data());
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}
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else
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{
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Game::Cbuf_AddText(0, command.data());
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}
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}
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2015-12-23 08:45:53 -05:00
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Game::cmd_function_t* Command::Allocate()
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{
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Game::cmd_function_t* cmd = new Game::cmd_function_t;
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Command::Functions.push_back(cmd);
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return cmd;
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}
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void Command::MainCallback()
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{
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Command::Params params(*Game::cmd_id);
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std::string command = Utils::StrToLower(params[0]);
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if (Command::FunctionMap.find(command) != Command::FunctionMap.end())
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{
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Command::FunctionMap[command](params);
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}
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}
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Command::Command()
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{
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// TODO: Add commands here?
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}
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}
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