iw4x-client/src/Components/Modules/UIFeeder.hpp

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#pragma once
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namespace Components
{
class UIFeeder : public Component
{
public:
typedef Utils::Slot<unsigned int()> GetItemCount_t;
typedef Utils::Slot<const char*(unsigned int /*index*/, int /*column*/)> GetItemText_t;
typedef Utils::Slot<void(unsigned int /*index*/)> Select_t;
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struct Callbacks
{
GetItemCount_t getItemCount;
GetItemText_t getItemText;
Select_t select;
};
UIFeeder();
~UIFeeder();
static void Add(float feeder, GetItemCount_t itemCountCb, GetItemText_t itemTextCb, Select_t selectCb);
private:
struct Container
{
float feeder;
int index;
int column;
};
static Container Current;
static void GetItemCountStub();
static unsigned int GetItemCount();
static void GetItemTextStub();
static const char* GetItemText();
static void SetItemSelectionStub();
static bool SetItemSelection();
static bool CheckFeeder();
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static int CheckSelection(int feeder);
static void CheckSelectionStub();
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static void MouseEnterStub();
static void MouseSelectStub();
static void HandleKeyStub();
static void PlaySoundStub();
static void Select(float feeder, unsigned int index);
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static std::unordered_map<float, Callbacks> Feeders;
static unsigned int GetMapCount();
static const char* GetMapText(unsigned int index, int column);
static void SelectMap(unsigned int index);
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static void ApplyMap([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info);
static void ApplyInitialMap([[maybe_unused]] const UIScript::Token& token, [[maybe_unused]] const Game::uiInfo_s* info);
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};
}