iw4x-client/src/Components/Modules/Command.hpp

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#pragma once
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namespace Components
{
class Command : public Component
{
public:
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static_assert(sizeof(Game::cmd_function_t) == 0x18);
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class Params
{
public:
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Params() = default;
virtual ~Params() = default;
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virtual int size() = 0;
virtual const char* get(int index) = 0;
virtual std::string join(int index);
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virtual const char* operator[](const int index)
{
return this->get(index);
}
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};
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class ClientParams final : public Params
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{
public:
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ClientParams();
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int size() override;
const char* get(int index) override;
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private:
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int nesting_;
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};
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class ServerParams final : public Params
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{
public:
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ServerParams();
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int size() override;
const char* get(int index) override;
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private:
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int nesting_;
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};
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Command() = default;
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static Game::cmd_function_t* Allocate();
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static void Add(const char* name, std::function<void(Command::Params*)> callback);
static void AddSV(const char* name, std::function<void(Command::Params*)> callback);
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static void AddRaw(const char* name, void(*callback)(), bool key = false);
static void AddRawSV(const char* name, void(*callback)());
static void Execute(std::string command, bool sync = true);
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static Game::cmd_function_t* Find(const std::string& command);
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private:
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static std::unordered_map<std::string, std::function<void(Command::Params*)>> FunctionMap;
static std::unordered_map<std::string, std::function<void(Command::Params*)>> FunctionMapSV;
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static void MainCallback();
static void MainCallbackSV();
};
}