iw4x-client/src/Components/Modules/AssetInterfaces/IGameWorldMp.hpp

13 lines
312 B
C++
Raw Normal View History

2017-01-20 08:36:52 -05:00
#pragma once
namespace Assets
{
class IGameWorldMp : public Components::AssetHandler::IAsset
{
public:
2016-12-28 15:35:30 -05:00
virtual Game::XAssetType getType() override { return Game::XAssetType::ASSET_TYPE_GAMEWORLD_MP; };
virtual void save(Game::XAssetHeader header, Components::ZoneBuilder::Zone* builder) override;
};
}