#include <STDInclude.hpp>
#include "GSC/Script.hpp"

namespace Components
{
	Dvar::Var Chat::cg_chatWidth;
	Dvar::Var Chat::sv_disableChat;

	Game::dvar_t** Chat::cg_chatHeight = reinterpret_cast<Game::dvar_t**>(0x7ED398);
	Game::dvar_t** Chat::cg_chatTime = reinterpret_cast<Game::dvar_t**>(0x9F5DE8);

	bool Chat::SendChat;

	std::mutex Chat::AccessMutex;
	std::unordered_set<std::uint64_t> Chat::MuteList;

	bool Chat::CanAddCallback = true;
	std::vector<Scripting::Function> Chat::SayCallbacks;

	const char* Chat::EvaluateSay(char* text, Game::gentity_t* player, int mode)
	{
		SendChat = true;

		const auto _0 = gsl::finally([]
		{
			CanAddCallback = true;
		});

		// Prevent callbacks from adding a new callback (would make the vector iterator invalid)
		CanAddCallback = false;

		if (text[1] == '/')
		{
			SendChat = false;
			text[1] = text[0];
			++text;
		}

		std::unique_lock lock(AccessMutex);
		if (MuteList.contains(Game::svs_clients[player->s.number].steamID))
		{
			lock.unlock();
			SendChat = false;
			Game::SV_GameSendServerCommand(player->s.number, Game::SV_CMD_CAN_IGNORE,
				Utils::String::VA("%c \"You are muted\"", 0x65));
		}

		// Test whether the lock is still locked
		if (lock.owns_lock())
		{
			lock.unlock();
		}

		for (const auto& callback : SayCallbacks)
		{
			if (!ChatCallback(player, callback.getPos(), (text + 1), mode))
			{
				SendChat = false;
			}
		}

		if (sv_disableChat.get<bool>())
		{
			SendChat = false;
			Game::SV_GameSendServerCommand(player->s.number, Game::SV_CMD_CAN_IGNORE,
				Utils::String::VA("%c \"Chat is disabled\"", 0x65));
		}

		TextRenderer::StripMaterialTextIcons(text, text, strlen(text) + 1);

		Game::Scr_AddEntity(player);
		Game::Scr_AddString(text + 1);
		Game::Scr_NotifyLevel(Game::SL_GetString("say", 0), 2);

		return text;
	}

	__declspec(naked) void Chat::PreSayStub()
	{
		__asm
		{
			mov eax, [esp + 0x100 + 0x10]

			push eax
			pushad

			push [esp + 0x100 + 0x30] // mode
			push [esp + 0x100 + 0x2C] // player
			push eax // text
			call EvaluateSay
			add esp, 0xC

			mov [esp + 0x20], eax
			popad
			pop eax

			mov [esp + 0x100 + 0x10], eax

			jmp PlayerName::CleanStrStub
		}
	}

	__declspec(naked) void Chat::PostSayStub()
	{
		__asm
		{
			// eax is used by the callee
			push eax

			xor eax, eax
			mov al, SendChat

			test al, al
			jnz return

			// Don't send the chat
			pop eax
			retn

		return:
			pop eax

			// Jump to the target
			push 5DF620h
			retn
		}
	}

	void Chat::CheckChatLineEnd(const char*& inputBuffer, char*& lineBuffer, float& len, const int chatHeight, const float chatWidth, char*& lastSpacePos, char*& lastFontIconPos, const int lastColor)
	{
		if (len > chatWidth)
		{
			if (lastSpacePos && lastSpacePos > lastFontIconPos)
			{
				inputBuffer += lastSpacePos - lineBuffer + 1;
				lineBuffer = lastSpacePos;
			}
			else if (lastFontIconPos)
			{
				inputBuffer += lastFontIconPos - lineBuffer;
				lineBuffer = lastFontIconPos;
			}

			*lineBuffer = 0;
			len = 0.0f;
			Game::cgsArray[0].teamChatMsgTimes[Game::cgsArray[0].teamChatPos % chatHeight] = Game::cgArray[0].time;

			Game::cgsArray[0].teamChatPos++;
			lineBuffer = Game::cgsArray[0].teamChatMsgs[Game::cgsArray[0].teamChatPos % chatHeight];
			lineBuffer[0] = '^';
			lineBuffer[1] = CharForColorIndex(lastColor);
			lineBuffer += 2;
			lastSpacePos = nullptr;
			lastFontIconPos = nullptr;
		}
	}

	void Chat::CG_AddToTeamChat(const char* text)
	{
		// Text can only be 150 characters maximum. This is bigger than the teamChatMsgs buffers with 160 characters
		// Therefore it is not needed to check for buffer lengths

		const auto chatHeight = (*cg_chatHeight)->current.integer;
		const auto chatWidth = static_cast<float>(cg_chatWidth.get<int>());
		const auto chatTime = (*cg_chatTime)->current.integer;
		if (chatHeight <= 0 || static_cast<unsigned>(chatHeight) > std::extent_v<decltype(Game::cgs_t::teamChatMsgs)> || chatWidth <= 0 || chatTime <= 0)
		{
			Game::cgsArray[0].teamLastChatPos = 0;
			Game::cgsArray[0].teamChatPos = 0;
			return;
		}

		TextRenderer::FontIconInfo fontIconInfo{};
		auto len = 0.0f;
		auto lastColor = static_cast<int>(TEXT_COLOR_DEFAULT);
		char* lastSpace = nullptr;
		char* lastFontIcon = nullptr;
		char* p = Game::cgsArray[0].teamChatMsgs[Game::cgsArray[0].teamChatPos % chatHeight];
		p[0] = '\0';

		while (*text)
		{
			CheckChatLineEnd(text, p, len, chatHeight, chatWidth, lastSpace, lastFontIcon, lastColor);

			const char* fontIconEndPos = &text[1];
			if (text[0] == TextRenderer::FONT_ICON_SEPARATOR_CHARACTER && TextRenderer::IsFontIcon(fontIconEndPos, fontIconInfo))
			{
				// The game calculates width on a per character base. Since the width of a font icon is calculated based on the height of the font
				// which is roughly double as much as the average width of a character without an additional multiplier the calculated len of the font icon
				// would be less than it most likely would be rendered. Therefore apply a guessed 2.0f multiplier at this location which makes
				// the calculated width of a font icon roughly comparable to the width of an average character of the font.
				const auto normalizedFontIconWidth = TextRenderer::GetNormalizedFontIconWidth(fontIconInfo);
				const auto fontIconWidth = normalizedFontIconWidth * FONT_ICON_CHAT_WIDTH_CALCULATION_MULTIPLIER;
				len += fontIconWidth;

				lastFontIcon = p;
				for(; text < fontIconEndPos; text++)
				{
					p[0] = text[0];
					p++;
				}

				CheckChatLineEnd(text, p, len, chatHeight, chatWidth, lastSpace, lastFontIcon, lastColor);
			}
			else if (text[0] == '^' && text[1] != 0 && text[1] >= TextRenderer::COLOR_FIRST_CHAR && text[1] <= TextRenderer::COLOR_LAST_CHAR)
			{
				p[0] = '^';
				p[1] = text[1];
				lastColor = ColorIndexForChar(text[1]);
				p += 2;
				text += 2;
			}
			else
			{
				if (text[0] == ' ')
					lastSpace = p;
				*p++ = *text++;
				len += 1.0f;
			}
		}

		*p = 0;

		Game::cgsArray[0].teamChatMsgTimes[Game::cgsArray[0].teamChatPos % chatHeight] = Game::cgArray[0].time;

		Game::cgsArray[0].teamChatPos++;
		if (Game::cgsArray[0].teamChatPos - Game::cgsArray[0].teamLastChatPos > chatHeight)
			Game::cgsArray[0].teamLastChatPos = Game::cgsArray[0].teamChatPos + 1 - chatHeight;
	}

	__declspec(naked) void Chat::CG_AddToTeamChat_Stub()
	{
		__asm
		{
			pushad

			push ecx
			call CG_AddToTeamChat
			add esp, 4h

			popad
			ret
		}
	}

	void Chat::MuteClient(const Game::client_t* client)
	{
		std::unique_lock lock(AccessMutex);

		if (!MuteList.contains(client->steamID))
		{
			MuteList.insert(client->steamID);
			lock.unlock();

			Logger::Print("{} was muted\n", client->name);
			Game::SV_GameSendServerCommand(client->gentity->s.number, Game::SV_CMD_CAN_IGNORE,
				Utils::String::VA("%c \"You were muted\"", 0x65));
			return;
		}

		lock.unlock();
		Logger::Print("{} is already muted\n", client->name);
		Game::SV_GameSendServerCommand(-1, Game::SV_CMD_CAN_IGNORE,
			Utils::String::VA("%c \"%s is already muted\"", 0x65, client->name));
	}

	void Chat::UnmuteClient(const Game::client_t* client)
	{
		UnmuteInternal(client->steamID);

		Logger::Print("{} was unmuted\n", client->name);
		Game::SV_GameSendServerCommand(client->gentity->s.number, Game::SV_CMD_CAN_IGNORE,
			Utils::String::VA("%c \"You were unmuted\"", 0x65));
	}

	void Chat::UnmuteInternal(const std::uint64_t id, bool everyone)
	{
		std::unique_lock lock(AccessMutex);

		if (everyone)
			MuteList.clear();
		else
			MuteList.erase(id);
	}

	void Chat::AddChatCommands()
	{
		Command::AddSV("muteClient", [](Command::Params* params)
		{
			if (!(*Game::com_sv_running)->current.enabled)
			{
				Logger::Print("Server is not running.\n");
				return;
			}

			const auto* cmd = params->get(0);
			if (params->size() < 2)
			{
				Logger::Print("Usage: {} <client number> : prevent the player from using the chat\n", cmd);
				return;
			}

			const auto* client = Game::SV_GetPlayerByNum();
			if (client != nullptr)
			{
				MuteClient(client);
			}
		});

		Command::AddSV("unmute", [](Command::Params* params)
		{
			if (!(*Game::com_sv_running)->current.enabled)
			{
				Logger::Print("Server is not running.\n");
				return;
			}

			const auto* cmd = params->get(0);
			if (params->size() < 2)
			{
				Logger::Print("Usage: {} <client number or guid>\n{} all = unmute everyone\n", cmd, cmd);
				return;
			}

			const auto* client = Game::SV_GetPlayerByNum();

			if (client != nullptr)
			{
				UnmuteClient(client);
				return;
			}

			if (std::strcmp(params->get(1), "all") == 0)
			{
				Logger::Print("All players were unmuted\n");
				UnmuteInternal(0, true);
			}
			else
			{
				const auto steamId = std::strtoull(params->get(1), nullptr, 16);
				UnmuteInternal(steamId);
			}
		});
	}

	int Chat::GetCallbackReturn()
	{
		if (Game::scrVmPub->inparamcount == 0)
		{
			// Nothing. Let's not mute the player
			return 1;
		}

		Game::Scr_ClearOutParams();
		Game::scrVmPub->outparamcount = Game::scrVmPub->inparamcount;
		Game::scrVmPub->inparamcount = 0;

		const auto* result = &Game::scrVmPub->top[1 - Game::scrVmPub->outparamcount];

		if (result->type != Game::scrParamType_t::VAR_INTEGER)
		{
			// Garbage was returned
			return 1;
		}

		return result->u.intValue;
	}

	int Chat::ChatCallback(Game::gentity_s* self, const char* codePos, const char* message, int mode)
	{
		const auto entityId = Game::Scr_GetEntityId(self->s.number, 0);

		Scripting::StackIsolation _;
		Game::Scr_AddInt(mode);
		Game::Scr_AddString(message);

		Game::VariableValue value;
		value.type = Game::scrParamType_t::VAR_OBJECT;
		value.u.uintValue = entityId;

		Game::AddRefToValue(value.type, value.u);
		const auto localId = Game::AllocThread(entityId);

		const auto result = Game::VM_Execute_0(localId, codePos, 2);
		Game::RemoveRefToObject(result);

		return GetCallbackReturn();
	}

	void Chat::AddScriptFunctions()
	{
		Script::AddFunction("OnPlayerSay", [] // gsc: OnPlayerSay(<function>)
		{
			if (Game::Scr_GetNumParam() != 1)
			{
				Game::Scr_Error("^1OnPlayerSay: Needs one function pointer!\n");
				return;
			}

			if (!CanAddCallback)
			{
				Game::Scr_Error("^1OnPlayerSay: Cannot add a callback in this context");
				return;
			}

			const auto* func = Script::GetCodePosForParam(0);
			SayCallbacks.emplace_back(func);
		});
	}

	Chat::Chat()
	{
		cg_chatWidth = Dvar::Register<int>("cg_chatWidth", 52, 1, std::numeric_limits<int>::max(), Game::DVAR_ARCHIVE, "The normalized maximum width of a chat message");
		sv_disableChat = Dvar::Register<bool>("sv_disableChat", false, Game::DVAR_NONE, "Disable chat messages from clients");
		Events::OnSVInit(AddChatCommands);

		// Intercept chat sending
		Utils::Hook(0x4D000B, PreSayStub, HOOK_CALL).install()->quick();
		Utils::Hook(0x4D00D4, PostSayStub, HOOK_CALL).install()->quick();
		Utils::Hook(0x4D0110, PostSayStub, HOOK_CALL).install()->quick();

		// Change logic that does word splitting with new lines for chat messages to support fonticons
		Utils::Hook(0x592E10, CG_AddToTeamChat_Stub, HOOK_JUMP).install()->quick();

		AddScriptFunctions();

		// Avoid duplicates
		Events::OnVMShutdown([]
		{
			SayCallbacks.clear();
		});
	}
}
